alpha0.0.17
Rust Monitor
110
Servers monitored
98 %
Average uptime
28.4 k
Players online
2
Servers down

Dashboard

Check Rust "vital signs" at a glance : numbers of players and servers online, most active developers and fun stats. All sorts of statistics and IP address of the game servers. A list of all Rust Official servers too.

Developers leaderboard

Most active devsin the last week

Hall of famesince June 2014

Developer # of commits
Garry Newman 6,766
André Straubmeier 5,013
Maurino Berry 2,225
Diogo Teixeira 1,695
Vincent Mayeur 1,403
Shit garry says

Q : If both your parents were foreign and you felt under seige 24/7 from the locals, would YOU consider yourself "british"?

Asked 5 minutes ago

A : No, I'd probably just become an obsessive stalker on the internet, troll dating sites and get arrested multiple times without ever learning anything from my previous experiences. I'd probably have a big blow up just before Christmas every year because of how desperately lonely my actions have caused me to be.

Q : I noticed in one of your old road maps you had skill trees in it, do you still plan to add those?

Asked 3 days ago

A : No

Q : I think Facepunch should do an indepth blog about what happened to a lot of the concept content. I know for a fact the community would love to know a bit of what's going on. [Capturing players, Caretakers, Box/Heavy armor and all that]

Asked 4 days ago

A : Concept art is concept art

Latest events
New commit from Diogo
Cherry picked deferred mesh decal optimizations
in prerelease #17835

1 day ago

New commit from Diogo
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
in main #17834

1 day ago

New commit from Diogo
Fixed buffer readback native interop lost in merge
in prerelease #17833

1 day ago

New commit from Diogo
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
in prerelease #17832

1 day ago

New commit from Diogo
Updated rust native renderer dll
in main #17829

1 day ago

Latest blog post

Devblog 139

Fixes, optimisations, the very far future of AI… and we got rid of Legacy.


Read the full post
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