Rust Monitor
Servers monitored
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Average uptime
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Players online


Check Rust "vital signs" at a glance : numbers of players and servers online, most active developers and fun stats. All sorts of statistics and IP address of the game servers. A list of all Rust Official servers too.

Developers leaderboard

Most active devsin the last week

No one committed this week (lazy fuckers)

Hall of famesince June 2014

Developer # of commits
Garry Newman 7,445
André Straubmeier 6,833
Maurino Berry 3,807
Diogo Teixeira 2,985
Vincent Mayeur 2,517
Shit garry says

Q : does helk even ask you for feedback??

Asked about 1 year ago

A : We discuss stuff, but he doesn't have to ask me shit. I'm not his real dad.

Q : For once in your life be serious and answer the dam question Are you guys going to do anything to prevent cheating in Rust? like getting a new anti-cheat that actually works? if you dont care about that,can you ask Helk if he can create account on this site so we can ask him those questions?

Asked about 1 year ago

A : I seem to answer this question a lot, and the position hasn't really changed.

Q : Why does xtab have such a big influence on skins? There's clearly a wider opinion on what makes a good skin, if you look at tweets and the subreddit.

Asked about 1 year ago

A : To piss everyone off

Latest events
New commit from André
New prefab pooling baseline
in main/prefab_pooling_ 3

10 hours ago

New commit from André
Added PrefabPostProcess (runs after after components and children have been cleaned up)
in main/prefab_pooling_ 3

10 hours ago

New commit from Damian
Cargo ship hull decals
in main/cargo_ship

11 hours ago

New commit from Damian
Cargo ship decals
in main/cargo_ship

12 hours ago

New commit from André
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
in main/prefab_pooling_ 3

13 hours ago

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