Rust Monitor
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Check Rust "vital signs" at a glance : numbers of players and servers online, most active developers and fun stats. All sorts of statistics and IP address of the game servers. A list of all Rust Official servers too.

Developers leaderboard

Most active devsin the last week

No one committed this week (lazy fuckers)

Hall of famesince June 2014

Developer # of commits
Garry Newman 7,432
André Straubmeier 6,029
Maurino Berry 3,018
Diogo Teixeira 2,367
Vincent Mayeur 1,985
Shit garry says

Q : does helk even ask you for feedback??

Asked 2 months ago

A : We discuss stuff, but he doesn't have to ask me shit. I'm not his real dad.

Q : For once in your life be serious and answer the dam question Are you guys going to do anything to prevent cheating in Rust? like getting a new anti-cheat that actually works? if you dont care about that,can you ask Helk if he can create account on this site so we can ask him those questions?

Asked 3 months ago

A : I seem to answer this question a lot, and the position hasn't really changed.

Q : Why does xtab have such a big influence on skins? There's clearly a wider opinion on what makes a good skin, if you look at tweets and the subreddit.

Asked 3 months ago

A : To piss everyone off

Latest events
New commit from André
in main/gc_optimizations #22342

23 minutes ago

New commit from Diogo
Fixed culling errors when rejoining a server
in main #22341

26 minutes ago

New commit from Diogo
Fixed occludees visible when registered to an invisible cell
in main #22340

about 1 hour ago

New commit from André
Typo fix
in main/gc_optimizations #22339

2 hours ago

New commit from André
  • Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs)
  • Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
in main/gc_optimizations #22338

2 hours ago

Latest blog post

Devblog 173

More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements.

Read the full post
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