alpha0.0.20
Rust Monitor

Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M tree_revamp Disabled warnaserror on this branch Diogo 11 hours ago
M tree_revamp Spicebush prefab settings Damian 12 hours ago
M tree_revamp Merge from main Diogo 12 hours ago
M hair_caps Merge from main Diogo 13 hours ago
M unity_2017.3.x Reapplied changes André 20 hours ago
M ch 47 flight tests Maurino 3 days ago
M monuments Military tunnels entrance lighting volume fix Vincent 4 days ago
M unity_2017.1. 3 Added file.debug convar André 4 days ago
M unity_2017.1. 3 Bundle splits André 4 days ago
M unity_2017.1. 3 Meta files André 4 days ago
M unity_2017.1. 3 Reapplied 25502 + 25504 André 5 days ago
M unity_2017.1. 3 ProjectVersion.txt André 5 days ago
M unity_2017.1. 3 Rolling back 2017.3 changes André 5 days ago
M hair_caps set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance Matt 5 days ago
M monuments More terrain blend map work, better technique Vincent 5 days ago
M monuments Anchors fix to power sub stations Vincent 5 days ago
M hair_caps uv tweaks Matt 5 days ago
M monuments Scene2Prefabs monuments Vincent 6 days ago
M monuments terrain blend maps Vincent 6 days ago
M tree_revamp Spicebush tweaks / roughness map / prefab settings Damian 6 days ago
M monuments Airfield terrain blend cookie test Vincent 6 days ago
M unity_2017. 3 Merge from main André 6 days ago
M unity_2017. 3 rebaked terrain atlas textures Diogo 6 days ago
M unity_2017. 3 Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
Diogo 6 days ago
M unity_2017. 3 Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
Diogo 6 days ago
M unity_2017. 3 Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
Diogo 6 days ago
M unity_2017. 3 first pass shader updates Diogo 6 days ago
M tree_revamp Merge from main Damian 6 days ago
M tree_revamp Willow bush / prefab and texture tweaks Damian 6 days ago
M tree_revamp Spicebush / textures, prefabs, meshes and billboards Damian 6 days ago
M hair_caps uv tweaks on short strands Matt 7 days ago
M unity_2017. 3 Script auto updates (EventType uppercase / lowercase) André 7 days ago
M unity_2017. 3 Package manager folder André 7 days ago
M ai_behaviour_ 9 Merged from main Pål 8 days ago
M ai_behaviour_ 9 Added runtime lookat debug info for ai. Pål 8 days ago
M naturefoliage to corefoliage moved overgrowth materials to core/foliage Vincent 10 days ago
M tree_revamp Willow bushes / tweaks, prefab setup and autospawn Damian 11 days ago
M legacy-foliage-spec Fixed smoothness being zeroed Diogo 11 days ago
M legacy-foliage-spec Restore spec for legacy nature/foliage shader Diogo 11 days ago
M tree_revamp Willow bushes / meshes, textures, LOD's and billboards Damian 11 days ago
M ai_behaviour_ 9 Scientists optimization pass Pål 11 days ago
M ai_behaviour_ 9 Scientist alertness tweaks. Pål 11 days ago
M hair_caps current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets Matt 11 days ago
M tree_revamp merge from main Damian 12 days ago
M reflection-fix early out opt Diogo 12 days ago
M reflection-fix Tweaks to sun and moon highlights to preserve range and size Diogo 12 days ago
M ai_behaviour_ 9 Scientists now have an alertness level. Pål 12 days ago
M ai_behaviour_ 9 Scientists now have an alertness level.
Player movement, body state, distance and active light source affect how easily Scientists detect players.
Scientist alertness level affect how easily they detect players.
Pål 12 days ago
M ai_behaviour_ 9 Scientists now have an alertness level. Pål 12 days ago
M reflection-fix Removed sun and moon from global reflection probe Diogo 12 days ago
M reflection-fix Added analytical sun and moon approximation to water reflections Diogo 12 days ago
M ai_behaviour_ 9 Merged from main Pål 12 days ago
M ai_behaviour_ 9 NPC speed now tweakable via convar. Pål 12 days ago
M ai_behaviour_ 9 Merged from main Pål 13 days ago
M ai_behaviour_ 9 Scientist relaxed state. Pål 13 days ago
M save 157 Merge from main André 13 days ago
M save 157 Network++ André 13 days ago
M save 157 Subtracting 25363 André 13 days ago
M save 157 Bundles André 13 days ago
M save 157 Tundra LUT white point Vincent 13 days ago
M save 157 Tundra and arctic LUT white point Vincent 13 days ago
M save 157 Replaced remaining old trees with new ones Damian 13 days ago
M save 157 Adjusted douglas fir material to prevent excessive darkening Damian 13 days ago
M save 157 Deleted some old unused tree assets André 13 days ago
M save 157 Hapis clutter tweaks around some cliffs, caves and sand dunes Alistair 13 days ago
M save 157 LUTs v3 Vincent 13 days ago
M save 157 Vagabond jacket skinnable (?) André 13 days ago
M save 157 Manifest André 13 days ago
M save 157 Merge from main André 13 days ago
M save 157 Tree quality correctly applies to the new trees André 13 days ago
M save 157 Forest size tweaks André 13 days ago
M save 157 Reject rivers start start too close to sea level André 13 days ago
M save 157 This meta file is no longer needed André 13 days ago
M save 157 Rebaked current imposters Diogo 13 days ago
M save 157 Fixed tangent import settings on pine_c.fbx and pine_d.fbx Diogo 13 days ago
M save 157 Avoid overwriting existing imposter material properties, except baked maps Diogo 13 days ago
M save 157 Merge from tree_revamp Diogo 13 days ago
M tree_revamp Fixed imposter shader cylindrical billboarding Diogo 13 days ago
M tree_revamp Added custom mesh per imposter asset Diogo 13 days ago
M tree_revamp Deprecated imposter instanced properties Diogo 13 days ago
M tree_revamp Merge from save157 Diogo 13 days ago
M save 157 Douglas Fir / Pine color tweaks to match the new lightning Damian 13 days ago
M save 157 Rebaked billboards to match new colors Damian 13 days ago
M save 157 tiny weeny notchy tweaks~ Vincent 13 days ago
M save 157 Merge from tree_revamp André 13 days ago
M tree_revamp EAC merge cleanup André 13 days ago
M tree_revamp Merge from main André 13 days ago
M tree_revamp Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures Damian 13 days ago
M save 157 minor Hapis tweaks Alistair 13 days ago
M save 157 River reed tweak André 14 days ago
M save 157 slightly smaller stone splat radius around forest rocks Vincent 14 days ago
M save 157 dynamic stones spawn on stone splat Vincent 14 days ago
M save 157 Tweaked clutter rock scales André 14 days ago
M save 157 Tweaked densities of micro cliffs and beachside rocks (after 25321) André 14 days ago
M save 157 Fixed floaty patch_grass_tall_large (added terrain anchors) André 14 days ago
M tree_revamp Fixed imposter normals baking Diogo 14 days ago
M tree_revamp Fixed remaining quad sizing and pivot issues Diogo 14 days ago
M tree_revamp Switched core/foliage to roughness (sorry) Diogo 14 days ago
M tree_revamp Clean up and interface work Diogo 14 days ago
M save 157 Adjusted forest rock splat modifiers André 14 days ago
M save 157 Fixed decor normal / gradient alignment randomly flipping forward direction André 14 days ago
M save 157 Fixed terrain modifier scale only scaling radius, not fade distance André 14 days ago
M save 157 Removed random multiplier from terrain splat modifier since it messes up some things André 14 days ago
M save 157 merge from visuals Vincent 14 days ago
M visuals_experimental small change to cave gravel mat Vincent 14 days ago
M visuals_experimental sat dish rock LODs don't swap to the wrong material Vincent 14 days ago
M visuals_experimental caves splats are now exported + material changes on some rocks Vincent 14 days ago
M save 157 Merge from main André 14 days ago
M save 157 Merge from visuals_experiment André 14 days ago
M save 157 Merge from main André 14 days ago
M visuals_experimental Merge from main André 14 days ago
M visuals_experimental higher icebergs ad icesheets densities in arctic Vincent 14 days ago
M visuals_experimental Fixed floating decor rocks André 14 days ago
M save 157 Cherry picking 25305 Alistair 14 days ago
M visuals_experimental Reject rivers that start too close to other rivers André 14 days ago
M save 157 Merged hapis_7 to save157 Alistair 14 days ago
M hapis_ 7 Cleanup Alistair 14 days ago
M visuals_experimental Some more stone splat on beaches André 14 days ago
M visuals_experimental Smoother river terrain adjustments André 14 days ago
M visuals_experimental skightly more trees in temperate field topo Vincent 14 days ago
M visuals_experimental Added medium beachside rocks André 14 days ago
M hapis_ 7 Backup Alistair 14 days ago
M visuals_experimental pop changes backup Vincent 14 days ago
M visuals_experimental Added stone splat to sand André 14 days ago
M visuals_experimental Spawn population tweaks André 14 days ago
Latest events
New commit from Diogo
Disabled warnaserror on this branch
in main/tree_revamp

11 hours ago

New commit from Damian
Spicebush prefab settings
in main/tree_revamp

12 hours ago

New commit from Diogo
Merge from main
in main/tree_revamp

12 hours ago

New commit from Diogo
Merge from main
in main/hair_caps

13 hours ago

New commit from André
Reapplied changes
in main/unity_2017.3.x

20 hours ago

Latest blog post

Not a Devblog

An update on our updates.


Read the full post
Top Rust channel
Watch Here
Live

bchillz

Streaming in English for 761 people, roughly 53% of the global audience for Rust on Twitch right now.


Watch on Twitch