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Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M fps_clothes_implementation Cleaning ignores Garry 2 hours ago
M fps_clothes_implementation Facepunch.Skeleton Garry 2 hours ago
M fps_clothes_implementation Removed helk's experiment code Garry 2 hours ago
M fps_clothes_implementation Compile fix Garry 2 hours ago
M fps_clothes_implementation Merged from clothing branch Garry 2 hours ago
M #26511 When reloading / firing crossbow, only show / hide.. André 3 days ago
M #26513 More work on dormant ai bug. Pål 3 days ago
M #26515 Dormant ai bug stuff. Pål 3 days ago
M #26516 Fix for dormant ai related changes. Pål 3 days ago
M #26517 Placeholder diving mask and fins art Taylor 3 days ago
M #26514 Even more work on dormant ai bug. Pål 3 days ago
M hapis_tweaks_ 5 Improved offshore junkpile spawns Alistair 3 days ago
M hapis_tweaks_ 5 Fixed animals spawning inside small cliffs Alistair 3 days ago
M hapis_tweaks_ 5 Improved Ch47 drop points (no longer dropping on top of buildings) Alistair 3 days ago
M hapis_tweaks_ 5 Added CH47 drop point to SiteA Alistair 3 days ago
M hapis_tweaks_ 5 Fixed missing ladder volume from launch site Alistair 3 days ago
M hapis_tweaks_ 5 Pumping station has slightly larger prevent building volume Alistair 3 days ago
M hapis_tweaks_ 5 Islands WIP Alistair 3 days ago
M diving fixes Maurino 3 days ago
M diving merge from main Maurino 3 days ago
M diving diving mask/fins Maurino 3 days ago
M compound_monument scientist sentry turret prefab with hierarchy Vincent 4 days ago
M compound_monument compound perimeter walls placement Vincent 4 days ago
M compound_monument scene2prefab Vincent 4 days ago
M compound_monument Fixed gaps between compound walls Damian 4 days ago
M compound_monument Short compound wall lods/col/prefab Damian 4 days ago
M compound_monument Deleted unused gate materials Damian 4 days ago
M compound_monument Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls Damian 4 days ago
M compound_monument progress backup Vincent 4 days ago
M compound_monument quick fix for the compound entrances, using gate + checkpoints Vincent 4 days ago
M compound_monument Compound walls LOD/COL/prefabs Damian 4 days ago
M compound_monument pre-LODs ruins progress Vincent 4 days ago
M compound_monument Compound gate and walls first pass Damian 5 days ago
M compound_monument progress backup Vincent 5 days ago
M compound_monument residential buildings COLs Vincent 5 days ago
M compound_monument scene2prefab Vincent 5 days ago
M compound_monument residential buildings LODs Vincent 5 days ago
M compound_monument Building material variations Vincent 5 days ago
M compound_monument Compound scene update / scene2prefab Vincent 5 days ago
M compound_monument progress backup Vincent 6 days ago
M compound_monument progress backup Vincent 6 days ago
M compound_monument Residential buildings pre-LOD progress Vincent 6 days ago
M compound_monument compound scene2prefab Vincent 6 days ago
M compound_monument progress backup Vincent 6 days ago
M compound_monument progress backup Vincent 6 days ago
M compound_monument progress backup Vincent 7 days ago
M compound_monument progress backup Vincent 7 days ago
M compound_monument new brick wall texture sets Vincent 7 days ago
M building_system_3. 2 Include wall sockets in building proximity checks André 7 days ago
M building_system_3. 2 Added dummy floor socket at half height of the full wall (support only) André 7 days ago
M compound_monument residential buildings update Vincent 10 days ago
M compound_monument texture sets added: windowdoor_wood/ windowdoor_conc Vincent 10 days ago
M compound_monument compound scene2prefab Vincent 10 days ago
M hair_caps light hair materials are now more blonde Matt 12 days ago
M hair_caps made test heads area with test heads materials Matt 12 days ago
M compound_monument compound progress backup Vincent 13 days ago
M compound_monument scientist sentry turret greybox Vincent 13 days ago
M compound_monument basic splat maps Vincent 14 days ago
M compound_monument progress backup Vincent 14 days ago
M compound_monument scientists gate greybox sketch Vincent 14 days ago
M compound_monument compound level progress backup Vincent 14 days ago
M compound_monument Compound gate greybox Damian 17 days ago
M compound_monument progress backup Vincent 17 days ago
M compound_monument house ruins greybox models Vincent 17 days ago
M hair_caps merged with main Matt 18 days ago
M compound_monument Compound breaking line of sight on main street Vincent 18 days ago
M compound_monument Added scaffoldings and tarpaulin awnings greybox Vincent 18 days ago
M compound_monument merge from main Vincent 18 days ago
M vehicle_aim_tests fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case) Maurino 19 days ago
M vehicle_aim_tests code cleanup Maurino 19 days ago
M vehicle_aim_tests better 360 handling Maurino 19 days ago
M vehicle_aim_tests updated kneeling aanim Alex W 19 days ago
M vehicle_aim_tests clamp fixes Maurino 19 days ago
M vehicle_aim_tests 360 vehicle look code Maurino 19 days ago
M vehicle_aim_tests merge from main Maurino 19 days ago
M hair_caps prefabs and asset setup for facial hair 04 Matt 19 days ago
M vehicle_aim_tests Added kneeling version of 360 anim to player controller
Added deadzones to anim
Alex W 19 days ago
M vehicle_aim_tests Added deadzones to anim Alex W 19 days ago
M hair_caps merge from main Matt 19 days ago
M vehicle_aim_tests merge from main Maurino 19 days ago
M mix-finalization server compile fix Alex R 19 days ago
M mix-finalization merge from main Alex R 19 days ago
M mix-finalization Tons o mix tweaks Alex R 19 days ago
M hair_caps added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful Matt 20 days ago
M tree_revamp Slightly increased wind params on new foliage to make it more dynamic at low wind strength Damian 20 days ago
M tree_revamp Tweaked wind params on tree and bush materials to prevent excessive bending Damian 20 days ago
M tree_revamp Merge from main Diogo 20 days ago
M ch47_brain merge from main Maurino 20 days ago
M ch47_brain ch47 event spawning Maurino 20 days ago
M ch47_brain boats no longer spawn directly in water (server perf) Maurino 20 days ago
M ch47_brain boats use half as many buoyancy points (server perf) Maurino 20 days ago
M ch47_brain slightly less boats spawning Maurino 20 days ago
M vehicle_aim_tests updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level) Alex W 20 days ago
M ch47_brain merge back in Maurino 20 days ago
M ch47_brain/brainmerge merge fix Maurino 20 days ago
M ch47_brain/brainmerge server/client ifdefs Maurino 20 days ago
M ch47_brain/brainmerge cargo heli event Maurino 20 days ago
M ch47_brain/brainmerge protocol++ Maurino 20 days ago
M tree_revamp Fixed icesheet decal movement Damian 20 days ago
M tree_revamp Tweaked a few vegetation material wind params for too much distortion or not enough motion Diogo 20 days ago
M tree_revamp Polished beech tree textures and models Damian 20 days ago
M tree_revamp Added dir adherence control over height blend Diogo 20 days ago
M tree_revamp Lowered maximum globals 2-2 on wind prefab Diogo 20 days ago
M tree_revamp Updated shadergui for rust/std shaders and copy/paste for core set Diogo 20 days ago
M tree_revamp Merge from main Diogo 20 days ago
M ch47_brain Scientist hostility when mounted to a ch47. Pål 20 days ago
M ch47_brain Some tweaks to mounted scientists. Pål 20 days ago
M ch47_brain merge from main Maurino 20 days ago
M ch47_brain CH47 patrol ai Maurino 20 days ago
M ch47_brain ch47 gunner scientist Maurino 20 days ago
M ch47_brain m249 AI stats Maurino 20 days ago
M hair_caps hair style 5 lod0 and dye tests for it Matt 20 days ago
M ch47_brain merge from main Maurino 21 days ago
M ch47_brain missing files Maurino 21 days ago
M ch47_brain ch47 ai Maurino 21 days ago
M ch47_brain fix for AI not respecting mount type weapon restrictions Maurino 21 days ago
M tree_revamp Fixed vertex colour on dead beech trees Damian 21 days ago
M tree_revamp Beech tree wind material settings Damian 21 days ago
M tree_revamp Merge from main Damian 21 days ago
M tree_revamp Oak trees wind material settings Damian 21 days ago
M tree_revamp Brich trees material wind settings Damian 21 days ago
M tree_revamp Douglas firs / tweaked vertex colour / tweaked wind material settings Damian 21 days ago
M mix-finalization merge from main Alex R 21 days ago
M mix-finalization WIP Alex R 21 days ago
M ch47_brain merge from main Maurino 21 days ago
Latest events
New commit from Garry
Cleaning ignores
in main/fps_clothes_implementation

2 hours ago

New commit from Garry
Facepunch.Skeleton
in main/fps_clothes_implementation

2 hours ago

New commit from Garry
Removed helk's experiment code
in main/fps_clothes_implementation

2 hours ago

New commit from Garry
Compile fix
in main/fps_clothes_implementation

2 hours ago

New commit from Garry
Merged from clothing branch
in main/fps_clothes_implementation

2 hours ago

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