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Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M progression #22923 relocked all items other than default blueprints Maurino 9 hours ago
M progression #22923 item category amount on crafting window shows unlocked items instead of totals Maurino 9 hours ago
M #22922 better clientside collision for sedan Maurino 11 hours ago
M #22916 updated sedan colliders Minh 11 hours ago
M #22915 tweaked a bunch of 3rd person player animations Minh 12 hours ago
M vm_cleanup_new_arms #22913 sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim Alex W 18 hours ago
M weekend_branch_2 #22914 Removed BoneFollower (eliminates client side GC + some processing overhead) André 18 hours ago
M weekend_branch_2 #22912 Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup André 20 hours ago
M weekend_branch_2 #22911 Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation André 20 hours ago
M ai_6 #22910 More work on NPCs Pål 20 hours ago
M vm_cleanup_new_arms #22909 fixed arms clipping on m249 reload at max FOV Alex W 21 hours ago
M ai_6 #22908 More work on NPC navigation. Pål 22 hours ago
M ai_6 #22908 More robust NPCs with relation to low resolution navigation meshes. Pål 22 hours ago
M weekend_branch_2 #22907 Added TerrainCollisionProxy (handles terrain carving for wheel colliders) André 23 hours ago
M ai_6 #22906 Some npc navigation improvements. Pål 24 hours ago
M ai_6 #22905 Use checkbox rather than overlapbox when looking for player construction. Pål 1 day ago
M ai_6 #22905 Less fidelity for lower priority navmesh grid cells. Pål 1 day ago
M ai_6 #22904 Dynamic navmesh grid cell fidelity work. Pål 1 day ago
M ai_6 #22903 Merged from main Pål 1 day ago
M #22902 Work towards mixed navmesh grid cell fidelity. Pål 1 day ago
M #22901 Toggling grass shadows force-refreshes grass meshes André 1 day ago
M #22900 Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off) André 1 day ago
M #22899 chair deploy fix Maurino 1 day ago
M SkinUpdates #22898 Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch. Matt 1 day ago
M #22897 nav_grid and ai_dormant on by default. Pål 1 day ago
M #22896 quicker sitting animations Maurino 1 day ago
M #22896 skin approval Maurino 1 day ago
M #22895 Added graphics.grassShadows convar, disabled by default Diogo 1 day ago
M #22895 Added Grass Shadows toggle Graphics menu Diogo 1 day ago
M #22895 Fixed render texture size error when loading editor Diogo 1 day ago
M #22894 sedan collision model for interior Minh 1 day ago
M #22891 VehicleMovement hits triggers Maurino 1 day ago
M #22892 Better adjustment to ground when on a navmesh link. Pål 1 day ago
M #22892 Stop freezing when stuck on an invalid navmesh link. Pål 1 day ago
M #22890 Fixed missing shadows in shadow quality < 2 Diogo 1 day ago
M #22890 Fixed penumbra shadows not reset when switching quality Diogo 1 day ago
M #22889 sitting in chair provides 100% comfort Maurino 1 day ago
M #22886 Error message typo fix ("Trying to to child" -> "Trying to parent to child") André 1 day ago
M #22885 BasePlayer.MaxVelocity takes mount velocity into account André 1 day ago
M #22885 Eye verification distance checks take BasePlayer.MaxVelocity into account André 1 day ago
M #22885 Unified eye verification checks to eliminate duplicate code André 1 day ago
M ai_6 #22883 Improved navigation/steering WIP Pål 1 day ago
M ai_6 #22884 Merged from main Pål 1 day ago
M #22880 NRE Fix Maurino 1 day ago
M #22880 better exploit attempt logging Maurino 1 day ago
M #22879 Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Diogo 1 day ago
M #22879 Fixed penumbra shadows not clearing all overhead when shadow quality below 2 Diogo 1 day ago
M #22878 Added grass material for grass spawns w/ lower shadow intensity Diogo 1 day ago
M #22878 Restored original overgrowth material to 1.0 shadow intensity Diogo 1 day ago
M #22878 Added Shadow Quality slider to Graphics menu Diogo 1 day ago
M #22877 EAC SDK update André 1 day ago
M #22876 Fixed thrown weapons and arrows disappearing on impact when hitting entities André 1 day ago
M #22876 Fixed checksum mismatch always clearing world cache on certain platforms André 1 day ago
M #22876 Removed temporary savegame fix for staging servers André 1 day ago
M #22876 Network++ André 1 day ago
M vm_cleanup_new_arms #22875 Bone club vm -fixed popping from throw cancel to idle Alex W 1 day ago
M #22874 Fixed issue with graphics settings and custom screen space shadows Diogo 1 day ago
M #22872 Slight refactor to deferred shadows to allow penumbra toggle Diogo 1 day ago
M #22872 Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Diogo 1 day ago
M #22872 Nuked unnecessary files Diogo 1 day ago
M #22873 Penumbra toggle on point and spot shadows Diogo 1 day ago
M #22871 EAC SDK update André 1 day ago
M #22870 Save entity position relative to parent entity André 1 day ago
M #22870 Fixed invisible locks on server restart André 1 day ago
M #22869 Tweaked shadow distances Diogo 1 day ago
M #22868 Disabled blocker search early out in directional pcss due to artifacts Diogo 2 days ago
M #22868 Disabled penumbra shadow filter noise to help with flickering Diogo 2 days ago
M #22867 re-added player y position smoothing Maurino 2 days ago
M #22866 nre fix in NearMountPoint Maurino 2 days ago
M #22866 sound NRE fix Maurino 2 days ago
M #22865 protocol++ Maurino 2 days ago
M #22864 increased size of chair prevent building /deploy volume vertically Maurino 2 days ago
M mountables #22862 merge from main Maurino 2 days ago
M #22863 merge into main Maurino 2 days ago
M #22860 Adjusted searchlight and heli light shadow radius Diogo 2 days ago
M #22852 Small tweak to directional penumbra, more softness at base Diogo 2 days ago
M #22851 Added penumbra shadows for sun/moon light (broke cascade blending) Diogo 2 days ago
M #22850 Cherry picked grass changes Diogo 2 days ago
M #22849 Added penumbra shadows for spot and point lights (toggle incoming) Diogo 2 days ago
M #22849 Re-enabled shadow intensity with new custom, alu only dither Diogo 2 days ago
M #22849 Changed material propery order and control for foliage shadow intensity Diogo 2 days ago
M snow_biome_revamp #22845 Fixed black shading spots on grass Damian 2 days ago
M snow_biome_revamp #22845 Changed grass size to be more realistic Damian 2 days ago
M snow_biome_revamp #22845 Material tweaks Damian 2 days ago
M mountables/mergecollider #22844 merge in Maurino 2 days ago
M mountables #22841 merge from main Maurino 3 days ago
M mountables #22840 tests Maurino 3 days ago
M vm_cleanup_new_arms #22839 updates to Bow VM Alex W 3 days ago
M #22838 adjusting spine blending values to look more natural when running Minh 3 days ago
M #22837 Entity parenting overhaul (this most likely breaks everything) André 3 days ago
M vm_cleanup_new_arms #22836 Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments Alex W 3 days ago
M mountables #22835 merge from main Maurino 3 days ago
M mountables #22834 fixed bug where turrets/helicopters would shoot like shotguns during low fps Maurino 3 days ago
M mountables #22834 fixed bug where turrets/helicopters would not obey timescale Maurino 3 days ago
M mountables #22834 !mounts dictate player positions Maurino 3 days ago
M mountables #22834 !fixed jittery issues when player is on a moving serverside mount Maurino 3 days ago
M mountables #22833 player eye offsets correct on mounts Maurino 4 days ago
M mountables #22833 aiming relative to mount Maurino 4 days ago
M #22831 Cherry picked overgrowth material tweaks Diogo 4 days ago
M #22832 Disabled foliage intensity until we have proper filtering for spot and cube shadows Diogo 4 days ago
M snow_biome_revamp #22830 Overgrowth reduced alpha cutoff Damian 4 days ago
M #22829 Fixed some problems when repeatedly connecting to the same server in one session André 4 days ago
M #22828 Reduced memory usage by freeing the world serialization cache after loading the map André 4 days ago
M #22828 Addedd watermap memory usage to world info text André 4 days ago
M SkinUpdates #22827 added male_hairstyle_01 to prefabs on skinupdates branch Matt 4 days ago
M snow_biome_revamp #22826 Merge from main Damian 4 days ago
M vm_cleanup_new_arms #22824 fixed clipping on big cleaver, longsword and mace attack at 85 fov Alex W 4 days ago
M vm_cleanup_new_arms #22825 fixed issue with pickaxe attack hit anim Alex W 4 days ago
M #22823 Cherry picked foundation shadow mesh fix Diogo 4 days ago
M snow_biome_revamp #22822 Foundation floor shadow fix Damian 4 days ago
M #22821 Enabled grass shadow casting by default (gfx menu toggle soon) Diogo 4 days ago
M #22821 Added custom shadow path to foliage shader Diogo 4 days ago
M #22821 Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Diogo 4 days ago
M #22821 Tweaked overgrowth material Diogo 4 days ago
M snow_biome_revamp #22820 Merge from main Damian 4 days ago
M snow_biome_revamp #22819 Ice lake backup Damian 4 days ago
M mountables #22818 can look around on mountable with clamped angles Maurino 4 days ago
M snow_biome_revamp #22817 Ice lake LOD/COL/prefabs Damian 4 days ago
M snow_biome_revamp #22817 Scene fixes Damian 4 days ago
M SkinUpdates #22816 Cherry pick from 22121 (Blank hair prefabs) Taylor 5 days ago
M #22815 EAC launcher fixes (needs x86 lib) André 5 days ago
M #22812 tweaked walk/jog animations Minh 5 days ago
M #22812 added 3rd person waterbucket animations Minh 5 days ago
M #22812 added 3rd person camera animation Minh 5 days ago
M #22812 updated weapon override controllers Minh 5 days ago
Latest events
New commit from Maurino
Relocked all items other than default blueprints
in main/progression #22923

9 hours ago

New commit from Maurino
Item category amount on crafting window shows unlocked items instead of totals
in main/progression #22923

9 hours ago

New commit from Maurino
Better clientside collision for sedan
in main #22922

11 hours ago

New commit from Minh
Updated sedan colliders
in main #22916

11 hours ago

New commit from Minh
Tweaked a bunch of 3rd person player animations
in main #22915

12 hours ago

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