alpha0.0.18
Rust Monitor

Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M #19370 Fixed culling lag when players turn visible Diogo 11 hours ago
M #19367 Cherry picked latest foliage shader changes from dungeon_art_4 Diogo 13 hours ago
P dungeon_art_4 #19366 Fixed foliage not showing on editor start (bug in ST wind code) Diogo 14 hours ago
M #19365 fix for guest code not saving Maurino 1 day ago
P dungeon_art_4 #19364 Added global wind control via windzone Diogo 1 day ago
M foliage_system #19363 Optimizations André 1 day ago
P dungeon_art_4 #19362 terrain grass texture tint tweaks end Vincent 1 day ago
M #19361 Added generate manifest warnings when item not found on skinnable Garry 1 day ago
M #19361 Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Garry 1 day ago
P dungeon_art_4 #19360 Removed height params from foliage wind anim; controlled by green vcolor channel now Diogo 1 day ago
P dungeon_art_4 #19359 overgrowth tint tweaks Vincent 1 day ago
P dungeon_art_4 #19359 terrain grass texture tint alignment (works on the same colour level as overgrowth) Vincent 1 day ago
P dungeon_art_4 #19358 Added xz & y wind attenuation via vertex color rr & g Diogo 1 day ago
M foliage_system #19357 Foliage seed is stored on the cell André 1 day ago
M foliage_system #19354 Merge from main André 1 day ago
M #19353 ListHashSet has Clear and AddRange methods André 1 day ago
M foliage_system #19351 Refactoring, making everything less insane André 1 day ago
P #19352 Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails Garry 1 day ago
M #19350 Changed all non-terrain occluders to use the same material Diogo 1 day ago
P #19348 added entity.spawnitem (spawns item in world, where looking at) Garry 1 day ago
M #19349 Fixed culling ignoring terrain occluder holes; e.g. caves, etc.. Diogo 1 day ago
P #19347 Added MainCamera.Raycast Garry 1 day ago
P #19347 Convars can receive Vector3 Garry 1 day ago
P #19347 Animals will eat dropped food if they're hungry Garry 1 day ago
P #19347 Convars can specify a name Garry 1 day ago
P #19347 Added ai.ignoreplayers Garry 1 day ago
P #19347 Can use entity.spawn in debug camera/spectator mode Garry 1 day ago
P #19347 Ai BusyTimer has an OnFinsihed callback Garry 1 day ago
P #19347 Client and Server convars can share the same name Garry 1 day ago
M #19346 bone fragments - fbx/prefab/materials/textures Tom 1 day ago
P dungeon_art_4 #19345 Disabled revz in editor (only needed on builds) Diogo 1 day ago
P dungeon_art_4 #19344 small draw distance fix on warehouse Vincent 1 day ago
M foliage_system #19343 Merge from main André 1 day ago
P #19342 Server fix Garry 1 day ago
P #19341 Disable movement voilations until we figure out what's happening Garry 1 day ago
P #19341 Fixed MapEntities spawning after loading a save Garry 1 day ago
M #19340 dropbox/mailbox fbx, prefab, textures and materials Tom 1 day ago
M #19339 bed respawn fix Maurino 2 days ago
M #19339 sash fix Maurino 2 days ago
M #19338 Phys effect sound ref fix Alex R 2 days ago
M #19337 Subtracting 19330 (alexrehberg) André 2 days ago
P dungeon_art_4 #19336 Cherry picked shadow shader fixes from main Diogo 2 days ago
M #19335 missing files Maurino 2 days ago
M #19334 fixed autoturret laser spazzing out Maurino 2 days ago
M #19334 autoturret laser brighter Maurino 2 days ago
M #19333 restored negative effects of heavy plate (cold/heat) Maurino 2 days ago
M #19333 fixed magic plate armor Maurino 2 days ago
M #19332 Debug hurt command takes hit bone as optional parameter André 2 days ago
M #19331 Fixed potentially offcenter entity occludee Diogo 2 days ago
M #19330 Reapply 19287 + fixes Alex R 2 days ago
M #19329 monument string saftey Maurino 2 days ago
M #19328 Subtracting 19287 (alexrehberg) André 2 days ago
M foliage_system #19327 Refactoring André 2 days ago
P #19326 Zombies don't like water as much Garry 2 days ago
M #19325 sentry laser more accurate still Maurino 2 days ago
M #19324 stone and twig floors are flat Vincent 2 days ago
M #19323 fixed turret laser dot being too far from target Maurino 2 days ago
P #19322 Ai doesn't walk through bases (NEXTGEN AI ITT) Garry 2 days ago
M #19321 bearskin rug costs leather instead Maurino 2 days ago
M #19320 massively increased condition Maurino 2 days ago
M #19320 removed negative protectino from heavy armor Maurino 2 days ago
M #19319 Common rug icon more distinctive vs tool cupboard Vincent 2 days ago
M #19318 Bear rug allow objects on top of itself again Vincent 2 days ago
M #19317 fixed sash not showing sometimes Maurino 2 days ago
M #19317 buffed heavyplate body armor Maurino 2 days ago
M #19317 refactored some display code for vms on maps Maurino 2 days ago
P #19316 More shader updates/fixes Diogo 2 days ago
P #19315 Fixed Nre Garry 2 days ago
P #19315 Fixed profiler leak in GetWaterDepth Garry 2 days ago
P #19314 Terrain shader fuckup Garry 2 days ago
P #19313 manifest Garry 2 days ago
M #19312 Doubled size of terrain potato detail texture; halved at GQ=0 Diogo 2 days ago
M #19311 name_conflict checkin Garry 2 days ago
P #19310 Merge fixes Garry 2 days ago
P #19309 Merge fixes Garry 2 days ago
M #19308 Fridge lock pos RUST-1564 Vincent 2 days ago
M #19308 Fridge is easier to place RUST-1560 Vincent 2 days ago
M #19308 Fridge now destroys on ground missing RUST-1566 Vincent 2 days ago
P #19307 Merged from main Garry 2 days ago
M #19306 Are vulnerable to melee Vincent 2 days ago
M #19306 Rugs display health Vincent 2 days ago
M #19305 Removed broken water impacts André 2 days ago
M #19304 Added MaxSpawnDistance to all impact effects and decals André 2 days ago
M #19303 should be able to place objects on table now Vincent 2 days ago
M #19302 Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?) André 2 days ago
M #19301 DebugSkin bundle (RUST-1556 maybe?) André 2 days ago
M foliage_system #19300 Multithreaded batcharoo André 2 days ago
M foliage_system #19299 Merge from main André 2 days ago
M #19298 Skins Garry 3 days ago
M #19297 bear rug destroys on ground missing correctly Vincent 3 days ago
M #19296 some world models tweaks (table and bear rug) Vincent 3 days ago
M #19295 nope on the relaxed bear face Vincent 3 days ago
M #19294 Bearskin rug head update Damian 3 days ago
M #19293 Cannot place chairs and tables on walls =) Vincent 3 days ago
M #19292 merge from deployables Vincent 3 days ago
M decor_deployables #19291 merge from main Vincent 3 days ago
M decor_deployables #19290 tweaks Vincent 3 days ago
M decor_deployables #19289 Manifest Vincent 3 days ago
M decor_deployables #19288 Bear rug icon, tweaks Vincent 3 days ago
M #19287 merge from main/physicssounds2 Alex R 3 days ago
M physicssounds2 #19286 merge from main Alex R 3 days ago
M physicssounds2 #19285 Tiny merge fixes Alex R 3 days ago
M physicssounds2 #19285 Vending machine cancels scheduled phys sounds when vending is canceled Alex R 3 days ago
M physicssounds2 #19285 Allow volume to be set on scheduled sounds Alex R 3 days ago
M #19284 plate armor recipie/armor/movement balance Maurino 3 days ago
M #19284 phrases Maurino 3 days ago
M physicssounds2 #19282 merge from main Alex R 3 days ago
M #19281 if bed is made public it can be taken over and slept in by someone else Maurino 3 days ago
M physicssounds2 #19280 Tweaks to some item ui sounds Alex R 3 days ago
M physicssounds2 #19280 Physics sounds for a bunch of the new item worldmodels Alex R 3 days ago
M #19279 caveman sash visible after player has touched any hostile item Maurino 3 days ago
M #19279 sentry turret has laser sight Maurino 3 days ago
M #19277 added a walk animation for when the player is moving slower Minh 3 days ago
M #19276 Fixed anisotropic performance regression affecting terrain perf on launch Diogo 3 days ago
M #19275 heavy plate armor slows player movement Maurino 3 days ago
M #19275 guest code on codelock Maurino 3 days ago
M #19274 Reverting to old non-multithreaded batching for the patch (too risky) André 3 days ago
M #19273 fix for VM broadcasting Maurino 3 days ago
M #19272 keypad animation on VM Maurino 3 days ago
M #19271 Added cheap and generic high freq detail to terrain potato quality mode Diogo 3 days ago
M #19271 Tweaked intermediate terrain quality modes Diogo 3 days ago
M #19270 Heavy plate armour assets Taylor 3 days ago
M #19269 Better load balancing for batching tasks that cannot be threaded André 3 days ago
M #19268 fixed server compile issues Maurino 3 days ago
M decor_deployables #19267 Bearskin rug deployable Damian 3 days ago
Latest events
Client update
New update available

7 hours ago

Server update
New update available

7 hours ago

New commit from Diogo
Fixed culling lag when players turn visible
in main #19370

11 hours ago

New commit from Diogo
Cherry picked latest foliage shader changes from dungeon_art_4
in main #19367

13 hours ago

New commit from Diogo
Fixed foliage not showing on editor start (bug in ST wind code)
in prerelease/dungeon_art_4 #19366

14 hours ago

Latest blog post

Devblog 149

Pull on the Heavy Plate Armour and decorate your base with bears, chairs, tables, and rugs. Also, maps now show landmarks and Vending Machines, naked players who have weapons will be highlighted, you can add guest codes to your base, and more.


Read the full post
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