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Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M prefab_pooling_ 3 New prefab pooling baseline André 10 hours ago
M prefab_pooling_ 3 Added PrefabPostProcess (runs after after components and children have been cleaned up) André 11 hours ago
M cargo_ship Cargo ship hull decals Damian 11 hours ago
M cargo_ship Cargo ship decals Damian 12 hours ago
M prefab_pooling_ 3 PrefabInfo is now called Poolable (separate commit to keep the file history intact) André 13 hours ago
M cargo_ship cargo ship scene edits Vincent 13 hours ago
M cargo_ship added a second way up to to the top floor into crew building Vincent 13 hours ago
M cargo_ship crew building wip texturing Vincent 13 hours ago
M cargo_ship Cargo ship hull progress Damian 14 hours ago
M cargo_ship scene updates Vincent 21 hours ago
M cargo_ship further breaking down crew building exterior Vincent 21 hours ago
M cargo_ship Cargo ship hull progress Damian 1 day ago
M cargo_ship Cargo ship hull vertex paint v2 Damian 1 day ago
M cargo_ship cargo ship scene prep Vincent 1 day ago
M cargo_ship breaking up crew building into smaller models Vincent 1 day ago
M cargo_ship crew building interior greybox pass Vincent 1 day ago
M cargo_ship added static ship door Vincent 1 day ago
M cargo_ship Cargo ship hull vertex paint Damian 1 day ago
M cargo_ship Cargo ship hull progress Damian 2 days ago
M cargo_ship crew building exterior Vincent 2 days ago
M bandit_town_performance Merge from main Diogo 5 days ago
M cargo_ship Cargo ship hull progress Damian 5 days ago
M hapis 10 progress backup Alistair 6 days ago
M hapis 10 Updated all Hapis old caves, tunnels and sewers to use culling volumes Alistair 6 days ago
M cargo_ship Cargo ship hull progress backup Damian 6 days ago
M bandit_town_performance Merge from main Diogo 6 days ago
M cargo_ship crew building exterior progress backup Vincent 7 days ago
M bandit_town_performance Added an additonal LOD level to wooden cabins Damian 7 days ago
M bandit_town_performance Removed gaps between planks on LOD2 Damian 7 days ago
M cargo_ship crew building exterior progress backup Vincent 7 days ago
M bandit_town_performance Disabled mv on clothes lowest lods Diogo 7 days ago
M bandit_town_performance Subtract 28014, not necessary in this case Diogo 7 days ago
M bandit_town_performance Disabled mv on skin and hair lowest lods Diogo 7 days ago
M bandit_town_performance Patched obj mv fix to ignore non-object gen Diogo 7 days ago
M bandit_town_performance Disabled mv+shadows on weapon worldmodels lowest lod Diogo 7 days ago
M bandit_town_performance Disabled motion vectors and shadow casting on weapon entities lowest lod Diogo 7 days ago
M bandit_town_performance Enabled shadow casting on LOD2 for wooden cabins only Damian 7 days ago
M bandit_town_performance Added batching to wooden cabins Damian 7 days ago
M bandit_town_performance Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Damian 7 days ago
M bandit_town_performance Disabled particle fog Damian 7 days ago
M hapis 10 Artic forest tweaks Alistair 7 days ago
M cargo_ship Cargo ship hull progress Damian 7 days ago
M cargo_ship Cargo ship hull progress Damian 8 days ago
M cargo_ship crew building exterior wip Vincent 8 days ago
M cargo_ship crew building exterior [greybox end] Vincent 9 days ago
M cargo_ship Cargo ship hull progress Damian 9 days ago
M cargo_ship Cargo ship hull and scene progress Damian 9 days ago
M cargo_ship crew building WIP Vincent 9 days ago
M cargo_ship progress backup crew building Vincent 13 days ago
M prepatch_fixes yield % indicates scale of fruit as well as amount Maurino 13 days ago
M prepatch_fixes fixed fruit not appearing on plants Maurino 13 days ago
M prepatch_fixes fixed plant skin colliders being too small for plant info Maurino 13 days ago
M prepatch_fixes fixed rhib storage and clipping issues Maurino 13 days ago
M prepatch_fixes removed trout from food vendor, now sells tuna cans instead Maurino 13 days ago
M prepatch_fixes rhib steering wheel turns Maurino 13 days ago
M prepatch_fixes netwrok++ Maurino 13 days ago
M rhib_event fuel area fix Maurino 14 days ago
M rhib_event rhib spawns Maurino 14 days ago
M combinedfog Added combinedfog support to all relevant particle shaders Diogo 14 days ago
M rhib_event merge from main Maurino 14 days ago
M combinedfog Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Diogo 14 days ago
M combinedfog Added combined fog support for transparent surfaces Diogo 14 days ago
M combinedfog Removed height density bounds from atmosphere volumes inspector Diogo 14 days ago
M bandit_town_tweaks Changed water body coliders to cylinders Damian 14 days ago
M bandit_town_tweaks Swamp_c made splats less circular Damian 14 days ago
M bandit_town_tweaks Bandit town scene to prefab Damian 14 days ago
M bandit_town_tweaks Swamp cabins scene to prefab Damian 14 days ago
M bandit_town_tweaks Made splats around the bandit town less circular Damian 14 days ago
M bandit_town_tweaks Reapplied terrain anchor tweaks André 14 days ago
M bandit_town_tweaks Merge from main André 14 days ago
M bandit_town_tweaks Bandit town scene2prefab Pål 14 days ago
M bandit_town_tweaks Added more bandit guard spawns to bandit town. Pål 14 days ago
M bandit_town_tweaks Adjusted bandit town terrain anchors André 14 days ago
M bandit_town_tweaks Adjusted distance between medium sized monuments André 14 days ago
M cargo_ship Cargo ship progress backup Damian 15 days ago
M save 166 removed clone entry in foliage.v1 Vincent 15 days ago
M save 166 fixed big wheel spin speed Maurino 15 days ago
M save 166 updated bandit town with vendors + public works Maurino 15 days ago
M save 166 humanoid vendor functionality Maurino 15 days ago
M save 166 bandit town sell orders Maurino 15 days ago
M save 166 big wheel sounds Alex R 15 days ago
M save 166 bandit_town water body fix Alistair 15 days ago
M save 166 network++ Alistair 15 days ago
M save 166 save++ (166) Alistair 15 days ago
M save 166 Fixed swamp a,b & c water body height collider mismatch Alistair 15 days ago
M save 166 Fixed swamp_b water collider size Alistair 15 days ago
M save 166 swamp_c loot fix Alistair 15 days ago
M save 166 Swamp topology fix Damian 15 days ago
M save 166 Tweaked AI spawns at MT. Pål 15 days ago
M save 166 Fix for players getting stuck inside dredge buckets Damian 15 days ago
M save 166 Slightly increased LOD distances on wooden walkways Damian 15 days ago
M save 166 Moved big wheel chairs closer Damian 15 days ago
M save 166 fog fixes swamp_a/b Vincent 15 days ago
M save 166 Swamp_a and b fixes - Hero tree layer and map display Vincent 15 days ago
M save 166 swamp_c loot fix & balance Alistair 15 days ago
M save 166 fixed invisible chair pose Maurino 15 days ago
M save 166 Fixing Missing Scripts errors in swamp_b Vincent 15 days ago
M save 166 Added MonumentIsland test scene André 15 days ago
M save 166 merge from main Maurino 15 days ago
M save 166 Added respawn_individuals convar (toggles automatic individual respawn) André 15 days ago
M save 166 Added respawn_individuals convar (toggles automatic individual respawn) André 15 days ago
M save 166 Added fill_individuals console command (respawns all individuals) André 15 days ago
M save 166 shopkeeper test Maurino 16 days ago
M save 166 Simplified swamp tree coliders Damian 16 days ago
M save 166 Reduced invinsible time at spawn for some NPCs. Pål 16 days ago
M save 166 Tweaked AI. Pål 16 days ago
M save 166 Bandit town scene2prefab Pål 16 days ago
M save 166 Fixed a range bug in AI. Pål 16 days ago
M save 166 Small draw distance changes to water plants and swamp trees Vincent 16 days ago
M save 166 Bandit town scene2prefab Pål 16 days ago
M save 166 Tweaked npc spawns at bandit town. Pål 16 days ago
M save 166 Made forest around the bandit town more sparse Damian 16 days ago
M save 166 Removed floating props and doors Damian 16 days ago
M save 166 More accurate server colliders for swamp trees Vincent 16 days ago
M save 166 Made the casino room bigger Damian 16 days ago
M save 166 Reduced heightmap steepness around the bandit town Damian 16 days ago
M save 166 Made water plane smaller to prevent it from sticking out Damian 16 days ago
M save 166 Use managed code for monument and mountain terrain data transfer (test) André 16 days ago
M hair Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
Matt 16 days ago
M hair Fixed erroneous names for some hair items in the inventory. Matt 16 days ago
M save 166 Removed some unsafe code (test) André 16 days ago
M save 166 Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam. Pål 16 days ago
M save 166 Merged from bandit branch Pål 16 days ago
M save 166 fixed jackhammer holster position Maurino 16 days ago
M save 166 Compound awning performance fix Alistair 16 days ago
Latest events
New commit from André
New prefab pooling baseline
in main/prefab_pooling_ 3

10 hours ago

New commit from André
Added PrefabPostProcess (runs after after components and children have been cleaned up)
in main/prefab_pooling_ 3

11 hours ago

New commit from Damian
Cargo ship hull decals
in main/cargo_ship

11 hours ago

New commit from Damian
Cargo ship decals
in main/cargo_ship

12 hours ago

New commit from André
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
in main/prefab_pooling_ 3

13 hours ago

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