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Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M dungeon_art_5 #19928 Rocket factory interior / walkway greyboxes Damian 2 hours ago
M #19927 Fixed having accidentally enabled entity pooling on ceiling lights when adding it to furnaces André 4 hours ago
M #19926 Smoother bloom in both LQ and HQ Diogo 5 hours ago
M dungeon_art_5 #19925 backup/progress Vincent 6 hours ago
M #19924 EntityFlag_Toggle is stripped from client / server if it shouldn't run there (reduces memory usage) André 7 hours ago
M #19923 Invoke optimizations André 8 hours ago
M #19922 Don't update invoke handler times on invokes that were added in the current frame André 10 hours ago
M dungeon_art_5 #19921 Rocket factory building exterior greybox Damian 10 hours ago
M #19920 Invoke handler correctly supports actions that invoke themselves or other actions André 10 hours ago
P #19919 Rpc Fixes Garry 12 hours ago
M dungeon_art_5 #19918 backup/progress Vincent 12 hours ago
P #19917 Build log test Garry 12 hours ago
M #19916 Enabled occlusion culling on dx9 and glcore Diogo 14 hours ago
M #19915 fixed plant color scale not being applied Maurino 1 day ago
M #19915 fixed plants not growing Maurino 1 day ago
M dungeon_art_5 #19914 backup/progress Vincent 1 day ago
M #19912 Silencer world model lod updates Alex W 1 day ago
M #19911 Small scope world model lod updates Alex W 1 day ago
M #19910 Muzzlebrake world model lod updates Alex W 1 day ago
M dungeon_art_5 #19909 Rocket factory / offices exterior blockout Damian 1 day ago
M #19908 Invoke optimizations André 1 day ago
P #19907 Fixed player preview (deferred LDR alpha) Diogo 1 day ago
P #19906 Load DebugSkin differently Garry 1 day ago
P #19904 More UI Garry 1 day ago
M #19905 Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save.. Diogo 1 day ago
M #19903 Profiler sample around Protobuf.Entity.Deserialize André 1 day ago
M #19902 Group profiler by entity name in GroupDestroy André 1 day ago
P #19901 UI Fixes Garry 1 day ago
M #19900 Merged occluder optimizations Diogo 1 day ago
M culling-optimizations #19899 Raster tolerance tweaks on a few occluder meshes Diogo 1 day ago
P #19898 5.6.0f2 Garry 1 day ago
M culling-optimizations #19897 Simplified a few more building occluders Diogo 1 day ago
M culling-optimizations #19897 Added more core occluders Diogo 1 day ago
M culling-optimizations #19897 Added building occluder set up scene Diogo 1 day ago
M culling-optimizations #19896 Merge from main Diogo 1 day ago
M dungeon_art_5 #19895 Rocket factory backup Damian 2 days ago
M culling-optimizations #19894 Switched to occluders material to match monuments Diogo 2 days ago
M culling-optimizations #19894 Building core occluder meshes to double-sided single sheet Diogo 2 days ago
M #19893 Another ArgumentOutOfRangeException André 2 days ago
M dungeon_art_5 #19892 Rocket factory backup Damian 2 days ago
M dungeon_art_5 #19891 backup/progress Vincent 2 days ago
M #19890 Muzzleboost world model lod updates Alex W 2 days ago
M #19889 Profiler cleanup André 2 days ago
M #19888 Stripped Mesh.MarkDynamic entirely because it's retarded André 2 days ago
M #19886 Fixed rare ArgumentOutOfRangeException in InvokeHandler André 2 days ago
P #19885 Sleep tweak fix attempts Garry 2 days ago
P #19884 DoEffect warning spam editor only Garry 2 days ago
P #19883 Quick fixed menu UI until we determine that the canvas changes are on purpose Garry 2 days ago
P #19883 Reduced default animal populations Garry 2 days ago
M #19882 lasersight world model lod updates Alex W 2 days ago
M #19881 holosight worldmodel lod updates Alex W 2 days ago
P #19880 Bundle decals properly Garry 2 days ago
M #19879 Merge from invoke_handler André 2 days ago
M invoke_handler #19878 Merge from main André 2 days ago
P #19877 ServerVar is always ServerAdmin = true by default Garry 2 days ago
M prerelease-1 #255 ServerVar is always ServerAdmin = true by default Garry 2 days ago
P #19877 Added ServerUserVar (1:1 replaces [User]) Garry 2 days ago
M prerelease-1 #255 Updated old convars to use new attributes Garry 2 days ago
M prerelease-1 #255 Added ServerUserVar (1:1 replaces [User]) Garry 2 days ago
P #19877 Updated old convars to use new attributes Garry 2 days ago
M invoke_handler #19876 Show invoke handler tasks with "perf 7" André 2 days ago
M dungeon_art_5 #19875 Rocket facility site / roof buildings, doors, warehouse interior, windows Damian 2 days ago
M #19874 sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more .. Minh 3 days ago
M #19873 wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs ) Minh 3 days ago
M #19872 m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' ) Minh 3 days ago
M #19871 adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person Minh 3 days ago
M #19870 ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty.. Minh 3 days ago
M #19869 tweaked binocular 3rd person positioning Minh 3 days ago
M #19868 added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better.. Minh 3 days ago
M hapis4 #19867 wip Peter 4 days ago
M dungeon_art_5 #19865 Rocket factory site / warehouse greybox update Damian 5 days ago
M #19864 reverted viewmodel FOV changes Minh 5 days ago
M #19863 Fixed fucked up profiler sample in SoundManager.RequestSoundInstance André 5 days ago
M invoke_handler #19862 Invoke handler implementation André 5 days ago
M dungeon_art_5 #19861 Portacabin decal fix Damian 5 days ago
M dungeon_art_5 #19860 Rocket factory update / AC unit greyboxes Damian 5 days ago
M dungeon_art_5 #19859 overgrowth dressing on new road segments Vincent 5 days ago
M dungeon_art_5 #19858 LODs/COLs/Prefabs Vincent 5 days ago
M hapis4 #19857 spawns Peter 6 days ago
M #19856 No more Mesh.MarkDynamic (DX9 issue) André 6 days ago
M hapis4 #19855 terrain backup Peter 6 days ago
M #19854 cooked pork icon is darker Maurino 6 days ago
M #19853 Subtracting 19807 André 6 days ago
M dungeon_art_5 #19852 road blocks progress Vincent 6 days ago
M dungeon_art_5 #19851 Rocket factory site backup Damian 6 days ago
M #19850 More profiler samples for PlayerLoot André 6 days ago
M #19850 Only CancelInvoke when needed inside PlayerLoot André 6 days ago
M dungeon_art_5 #19849 rocket factory site backup Damian 6 days ago
M #19848 fixed lantern pickup rules Maurino 6 days ago
M #19848 fixed candle hat default contents Maurino 6 days ago
M #19848 eoka cost lowered Maurino 6 days ago
M #19848 flame turret can only be picked up when not triggered Maurino 6 days ago
M #19848 autoturrets can only be picked up when off (and authorized) Maurino 6 days ago
M dungeon_art_5 #19846 Rocket factory site pipe network and cover Damian 6 days ago
M #19847 Skins are no longer marketable while they're in the item store Garry 6 days ago
M dungeon_art_5 #19845 Rocket factory site backup Damian 6 days ago
M dungeon_art_5 #19844 merge from main Vincent 7 days ago
M dungeon_art_5 #19843 Moved rocket factory area to another scene file Damian 7 days ago
M dungeon_art_5 #19842 removed damian's prefab Vincent 7 days ago
M dungeon_art_5 #19841 material assignments Vincent 7 days ago
M dungeon_art_5 #19840 progress backup / new road segments prefabs Vincent 7 days ago
M #19839 item icons Maurino 7 days ago
M #19839 fixed binocular craft time Maurino 7 days ago
M #19839 item approval Maurino 7 days ago
M #19838 c4 tech trash reduced to 2 Maurino 7 days ago
M #19838 muzzlebrake has higher durability and further reduces recoil Maurino 7 days ago
M #19838 holosight cost tech trash reduced to 1 Maurino 7 days ago
M #19838 silencer cost reduced Maurino 7 days ago
M #19837 more fov Maurino 7 days ago
M #19836 can pick up ceiling lights Maurino 7 days ago
M #19836 can pick up autoturrets Maurino 7 days ago
M #19836 binocular fov adjustments Maurino 7 days ago
M #19836 can pick up flame turrets Maurino 7 days ago
M #19836 profiling Maurino 7 days ago
M #19836 candle hat shows fuel inventory Maurino 7 days ago
M #19836 added TC/Hammer requirement option to picking up items Maurino 7 days ago
M #19836 can pick up tuna lights Maurino 7 days ago
M #19836 miner hat shows fuel inventory Maurino 7 days ago
M #19836 can pick up lanterns Maurino 7 days ago
M #19835 fixed some clipping of the fingers on the binoc viewmodel Minh 7 days ago
M #19832 fixed deploy animation Minh 7 days ago
M #19832 adjusted the binocular world model position so it sits better in the player's hand Minh 7 days ago
M #19831 Shrinked sleeper occludee spheres Diogo 7 days ago
M #19831 Fixed player occludee centers Diogo 7 days ago
M #19830 added multiple zoom levels to binoculars (left mouse) Maurino 7 days ago
Latest events
New commit from Damian
Rocket factory interior / walkway greyboxes
in main/dungeon_art_5 #19928

2 hours ago

New commit from André
Fixed having accidentally enabled entity pooling on ceiling lights when adding it to furnaces
in main #19927

4 hours ago

New commit from Diogo
Smoother bloom in both LQ and HQ
in main #19926

5 hours ago

New commit from Vincent
Backup/progress
in main/dungeon_art_5 #19925

6 hours ago

New commit from André
EntityFlag_Toggle is stripped from client / server if it shouldn't run there (reduces memory usage)
in main #19924

7 hours ago

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