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Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M dungeon_art_7 #21762 merge from dungeon_art_6 Vincent 8 hours ago
M skin_cache_native #21760 Updated native libraries André 8 hours ago
M skin_cache_native #21761 Updated plugins (Rust.Global & Rust.Workshop) André 8 hours ago
M skin_cache_native #21759 Skin texture cache is now implemented in native code (GC free) André 8 hours ago
M skin_cache_native #21759 Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
André 8 hours ago
M dungeon_art_7 #21758 subtracting 21738 Vincent 8 hours ago
M ai_2 #21757 Lots of little ai tweaks. Pål 8 hours ago
M dungeon_art_6 #21756 cherrypicking 21736 Vincent 9 hours ago
M dungeon_art_6 #21755 Tweaks to ore nodes: Vincent 9 hours ago
M dungeon_art_6 #21755 -Increased brightness to stand out more Vincent 9 hours ago
M dungeon_art_6 #21755 -Sulfur nodes show a more distinct yellow hue Vincent 9 hours ago
M dungeon_art_6 #21755 -Metal nodes show more oxydization Vincent 9 hours ago
M dungeon_art_6 #21755 Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller
Vincent 9 hours ago
M dungeon_art_6 #21755 -Added Gibs models for every node picking stage (to be implemented later @helk) Vincent 9 hours ago
M dungeon_art_6 #21755 -Snow biome nodes should be more visible and easier to differentiate Vincent 9 hours ago
M dungeon_art_6 #21755 -Nodes are overall slightly smaller Vincent 9 hours ago
M dungeon_art_6 #21755 -Cave ores are much smaller Vincent 9 hours ago
M #21754 Skip packed materials during analysis Diogo 10 hours ago
M #21753 Fixed error when packing default standard shaders Diogo 10 hours ago
M #21752 Fixed error when packing materials with default metallic texture or RGB-only Diogo 10 hours ago
M ai_2 #21751 Keeping up to date with main Pål 13 hours ago
M ai_2 #21750 Know when in cover. Pål 13 hours ago
M ai_2 #21750 Misc tweaks to ai. Pål 13 hours ago
M #21749 First batch of packed materials (29) for testing Diogo 13 hours ago
M #21748 Tiny change in texture packing analysis tool Diogo 13 hours ago
M #21747 Changed packing folder again, now final; updated packed sample Diogo 14 hours ago
M ai_2 #21745 AverageSumOfChildren qualifier for Apex Pål 16 hours ago
M ai_2 #21745 AverageSumOfChildren qualifier for Apex
Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action.
Npcs will scan their surroundings more carefully when in combat.
Use average sum of children scoring with normalization to better balance move options in Npcs.
Pål 16 hours ago
M ai_2 #21745 Npcs will scan their surroundings more carefully when in combat. Pål 16 hours ago
M ai_2 #21745 Use average sum of children scoring with normalization to better balance move options in Npcs. Pål 16 hours ago
M ai_2 #21746 Yet another merge from main. Pål 16 hours ago
M #21744 Added reutilization of packed maps that are combined from same sources Diogo 22 hours ago
M #21744 Moved packing folders; rebaked current sample Diogo 22 hours ago
M #21744 Reorganized some code Diogo 22 hours ago
M #21743 Fixed some packing processor errors with missing textures Diogo 1 day ago
M #21743 Fixed packed texture assignment/replacement failing in some cases Diogo 1 day ago
M bradley_2 #21742 merge from main Maurino 1 day ago
M #21741 fixed NRE when uploading icons Maurino 1 day ago
M #21741 more approval junk Maurino 1 day ago
M #21740 skin approval Maurino 1 day ago
M #21738 Subtracting new ore nodes André 1 day ago
M #21738 Network++ André 1 day ago
M #21737 Finished automated packed map generation when sources are modified Diogo 1 day ago
M #21736 ore world models fix Vincent 1 day ago
M bradley_2 #21735 merge from main Maurino 1 day ago
M dungeon_art_6 #21734 office dressing end Vincent 1 day ago
M dungeon_art_6 #21734 office rooms vertex painting pass + baked .assets Vincent 1 day ago
M dungeon_art_6 #21734 scene2prefab Vincent 1 day ago
M bradley_2 #21733 missing file Maurino 1 day ago
M dungeon_art_6 #21732 Office desk material Damian 1 day ago
M dungeon_art_6 #21731 Office Desk / AC units scale fix Damian 1 day ago
M #21730 Merge from ore_nodes André 1 day ago
M #21730 Network++ André 1 day ago
M ai_2 #21728 Npcs are now more aware of cover points and in which directions they provide cover. Pål 1 day ago
M ai_2 #21729 Keep up with main. Pål 1 day ago
M #21727 Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns) André 1 day ago
M dungeon_art_6 #21726 office dressing backup Vincent 1 day ago
M dungeon_art_6 #21726 scene2prefab Vincent 1 day ago
M procgen12 #21725 Merge from main André 1 day ago
M ai_2 #21724 Merged from main Pål 1 day ago
M bradley_2 #21723 bradley pathfinding Maurino 1 day ago
M bradley_2 #21723 bradley weapons Maurino 1 day ago
M bradley_2 #21723 tonne of movement fixes and work Maurino 1 day ago
M #21722 Fixed emission related shader compilation error in standard-packed shader Diogo 1 day ago
M #21722 Changed texel density grad texture to srgb to match overlay reference Diogo 1 day ago
M #21722 Added deferred mesh decal shader to texel density view Diogo 1 day ago
M #21722 Replaced temporary reference overlay with final Diogo 1 day ago
M #21722 Fixed texel density scale Diogo 1 day ago
M #21721 Music intensity doesn't drop during loading screen Alex R 2 days ago
M #21721 Gunshots and explosions bump music intensity more if you're closer to them Alex R 2 days ago
M #21721 Fix footsteps not playing on ore nodes Alex R 2 days ago
M #21721 Fix footsteps not playing on steep inclines Alex R 2 days ago
M #21721 Music intensity doesn't drop during loading screen
Gunshots and explosions bump music intensity more if you're closer to them
Fix footsteps not playing on ore nodes
Fix footsteps not playing on steep inclines
Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills)
Mix tweaks
Alex R 2 days ago
M #21721 Mix tweaks Alex R 2 days ago
M #21720 Tweaked texel density gradient texture + overlay Diogo 2 days ago
M #21720 Added core and speedtree shaders Diogo 2 days ago
M #21719 Make sure load in background is enabled for all NPC sounds Alex R 2 days ago
M #21718 Added terrain shader support to texel density visualization Diogo 2 days ago
M ai_2 #21717 Integration of cover system (wip). Pål 2 days ago
M #21716 Water no longer spawns a world model when dropped out of its item container André 2 days ago
M #21715 Fixed shader compile error Diogo 2 days ago
M #21714 Fixed show texel density foliage out of sync Diogo 2 days ago
M #21714 Fixed texel density sampling noise Diogo 2 days ago
M #21714 Added texel density support to a few more shaders Diogo 2 days ago
M dungeon_art_6 #21713 office dressing backup Vincent 2 days ago
M procgen12 #21712 Merge from main André 2 days ago
M procgen12 #21711 TerrainMap.ForEachParallel fix André 2 days ago
M dungeon_art_6 #21710 AC Units / Final textures/ COL/LODs/Prefabs Damian 2 days ago
M #21709 Added reference/helper overlay for texture density visualization Diogo 2 days ago
M dungeon_art_6 #21708 office dressing backup Vincent 2 days ago
M dungeon_art_6 #21706 prefabs, additional small desk Vincent 3 days ago
M dungeon_art_6 #21707 office dressing backup Vincent 3 days ago
M ai_2 #21705 Another merge from main Pål 3 days ago
M #21704 Music sync tweaks Alex R 3 days ago
M #21704 Sound level tweaks Alex R 3 days ago
M ai_2 #21703 Merged from main Pål 3 days ago
M ai_2 #21702 Test pre-baked navigation on launch site. Pål 3 days ago
M ai_2 #21702 Test ai on launch site. Pål 3 days ago
M ai_2 #21702 Fixed position samples always following the terrain (wasn't supporting buildings). Pål 3 days ago
M #21701 Added texture density visualizer (graphics.showtexeldensity) Diogo 3 days ago
M dungeon_art_6 #21700 AC Units textures Damian 3 days ago
M dungeon_art_6 #21699 office furniture greybox base models Vincent 3 days ago
M dungeon_art_6 #21698 merge from ore nodes Vincent 3 days ago
M #21697 NRE fix Alex R 4 days ago
M #21696 compile saftey Maurino 4 days ago
M #21695 fixed bradley falling through the world when flipping over Maurino 4 days ago
M #21695 fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
Maurino 4 days ago
M #21694 merge from main/music-v2-merge Alex R 4 days ago
M music-v2-merge #21693 merge from main Alex R 4 days ago
M #21692 Lowered q=0 textures to quarter res and q=1 to half res Diogo 4 days ago
M music-v2-merge #21691 Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch Alex R 4 days ago
M music-v2 #21690 codegen Alex R 4 days ago
M music-v2 #21689 merge from main Alex R 4 days ago
M #21688 Fixed FoliageDisplacementManager calling Camera.Render André 4 days ago
M ai_2 #21686 Integrated closer with navmesh surface and navmesh link for better debugging. Pål 4 days ago
M ai_2 #21687 Merged from main Pål 4 days ago
M procgen12 #21682 Added Parallel.Call André 4 days ago
M procgen12 #21683 Added TerrainMap.ForEachParallel (parallel software rasterizer) André 4 days ago
M procgen12 #21684 Enabled mountain splat transfer André 4 days ago
M procgen12 #21684 Optimized monument and mountain terrain data transfers André 4 days ago
M procgen12 #21684 Parallelized monument and mountain terrain data transfers André 4 days ago
M #21685 Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine André 4 days ago
M #21681 viewmodel organisation - clean exports for vm Alex W 4 days ago
M dungeon_art_6 #21680 Merge from main Damian 4 days ago
M #21679 Foliage displacement no longer creates a second camera (eliminates all overhead) André 4 days ago
Latest events
New commit from Vincent
Merge from dungeon_art_6
in main/dungeon_art_7 #21762

8 hours ago

New commit from André
Updated native libraries
in main/skin_cache_native #21760

8 hours ago

New commit from André
Updated plugins (Rust.Global & Rust.Workshop)
in main/skin_cache_native #21761

8 hours ago

New commit from André
Skin texture cache is now implemented in native code (GC free)
in main/skin_cache_native #21759

8 hours ago

New commit from André
  • Skin texture cache is now implemented in native code (GC free)
  • Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
in main/skin_cache_native #21759

8 hours ago

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