alpha0.0.18
Rust Monitor
112
Servers monitored
95 %
Average uptime
33.3 k
Players online
1
Server down

Servers monitored currently down:

Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M #18519 Fix RUST-1534 Alex R 3 hours ago
M #18519 Fix bow shoot sound playing an extra time when quickly switching weapons Alex R 3 hours ago
M #18518 reduced cost of double barrel (one less pipe) Maurino 3 hours ago
M #18518 removed gear cost from landmine Maurino 3 hours ago
M #18518 slightly reduced cost of waterpipe shotgun Maurino 3 hours ago
M #18518 reduced recycler volume slightly but increased audible radius Maurino 3 hours ago
M #18518 reduced blade cost of metal barricade Maurino 3 hours ago
M #18518 reduced stone cost of stone/concrete barricades Maurino 3 hours ago
M #18518 oil barrels also produce a small amount of low grade fuel in addition to crude Maurino 3 hours ago
P #18516 Moved common occlusion culling routines to base entity Diogo 5 hours ago
P #18516 Added LODGroup to zombie (culling) Diogo 5 hours ago
P #18516 Added occlusion culling to NPCs Diogo 5 hours ago
P dungeon_art_4 #18515 Powerplant overgrowth dressing backup Vincent 6 hours ago
M #18514 Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their.. André 6 hours ago
M #18513 Fix for the fix (18512) André 6 hours ago
M #18512 Fixed server held entity leak when dropped item is out of world bounds André 6 hours ago
M #18511 Recalculated entity bounds on all collectables André 7 hours ago
M #18510 Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521) André 7 hours ago
M #18509 Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being poo.. André 8 hours ago
M #18508 Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?) André 8 hours ago
M #18508 Fixed Item.Ownership memory pooling being fucked up André 8 hours ago
P dungeon_art_4 #18507 backup Vincent 8 hours ago
M #18506 Pump shotgun optimisation Alex W 9 hours ago
M #18505 Revolver additional world mesh changes Alex W 9 hours ago
P dungeon_art_4 #18504 Powerplant overgrowth dressing backup Vincent 10 hours ago
P dungeon_art_4 #18503 Lighthouse overgrowth dressing Vincent 10 hours ago
M #18501 All plugins copy pdb if found in output folder André 11 hours ago
M #18500 revolver optimisation Alex W 11 hours ago
M #18499 Cleanup André 11 hours ago
M #18497 Set compile symbols before building asset bundles / preparing prefabs André 14 hours ago
M #18496 Fixed ConvarComponent spam on server build André 14 hours ago
M #18495 Fixed PieOption NRE on server build André 14 hours ago
M #18494 SkinnedMeshCollider, BaseCollision are IClientComponent André 14 hours ago
M #18493 Temporary skin fix Garry 1 day ago
P dungeon_art_4 #18492 Scene2Prefab all Vincent 1 day ago
P dungeon_art_4 #18490 merge from main Vincent 1 day ago
P dungeon_art_4 #18491 merge from art_overgrowth Vincent 1 day ago
M #18489 Unity 5.4.2f2 (downgrade) André 1 day ago
M art_overgrowth #18488 LODs and vertex color painting for vegetation, R and G channels are used for detail bending Vincent 1 day ago
M art_overgrowth #18488 Prefabs created for all models Vincent 1 day ago
M art_overgrowth #18488 Overgrowth dressing scene update Vincent 1 day ago
P #18487 Fixed server compilation Diogo 1 day ago
P #18487 Made thirdparty occlusion culling portable again Diogo 1 day ago
P #18486 Removed culling related debug messages Diogo 1 day ago
P #18486 Culling now enabled by default Diogo 1 day ago
P #18486 Extended occlusion culling support for articulated models; added player and animal ragdolls Diogo 1 day ago
M art_overgrowth #18485 Overgrowth dressing scene prep over Vincent 1 day ago
M art_overgrowth #18485 Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab Vincent 1 day ago
M art_overgrowth #18484 some more prep work (overgrowth dressing scene) Vincent 2 days ago
M #18480 Steam Skin server debug Garry 3 days ago
M #18479 Steam Skin server debug Garry 3 days ago
M #18478 Possible skin fix Garry 3 days ago
P #18475 Fixed handling bug when dynamic occludees are destroyed Diogo 4 days ago
M #18474 fixed holosight reddot alignment Minh 4 days ago
M #18473 Network++ André 4 days ago
M #18472 Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues) André 4 days ago
M #18472 Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.pr.. André 4 days ago
M #18472 Added Window/Tools/Replace Objects With Prefab André 4 days ago
M art_overgrowth #18471 Scene for prefabs management Vincent 4 days ago
M art_overgrowth #18470 concrete slabs and sewers overgrowth dressing Vincent 4 days ago
P #18469 Fixed placed entity spawn pos/rot being reset Diogo 4 days ago
M art_overgrowth #18468 roads and railroad overgrowth dressing Vincent 4 days ago
M art_overgrowth #18468 vegetation models WIP Vincent 4 days ago
P #18467 Fixed shader compile error in edge detect shader (vulkan) Diogo 4 days ago
M #18466 Replaced Facepunch.Tick (appears to be fucked) André 4 days ago
P #18465 Updated plugins Diogo 5 days ago
P #18464 Auto script update Diogo 5 days ago
P #18462 Merge from main Diogo 5 days ago
P #18463 protocol++ Diogo 5 days ago
M #18461 python slightly more accurate Maurino 5 days ago
M #18461 python slightly less aim sway Maurino 5 days ago
M #18461 python slightly higher firerate Maurino 5 days ago
P #18459 Update visibility now actually hides parts; keeps shadow under min playercull dist Diogo 5 days ago
P #18459 Optimized update visibility routine, including censorship objs Diogo 5 days ago
P #18459 Fixed weird profiler BeginSample error in editor Diogo 5 days ago
P #18458 Fixed white background on player preview Diogo 5 days ago
M #18457 Fix NRE in 18437 and reapply Alex R 5 days ago
M #18455 Fixed missing scripts in neutral_dungeon_lighting prefab André 5 days ago
M #18453 Removed PDF from "Content" folder (don't think this is used) André 5 days ago
M #18452 Moved all script assets out of the "Content" folder (presumably irrelevant) André 5 days ago
P #18451 Commented profiling samples on playermodel updateRot/Pos Diogo 5 days ago
P #18451 First pass ragdoll to dynamic occlusion culling Diogo 5 days ago
P #18451 Optimizations and fixes for occlusion culling Diogo 5 days ago
P #18451 Fixed profiler sample mismatch in baseplayer-vis Diogo 5 days ago
P #18451 Optimized player model UpdateVisibility Diogo 5 days ago
M #18450 Subtracting 18437 (cc alexrehberg) André 5 days ago
M #18449 phrases Maurino 5 days ago
M #18449 damage balance for python Maurino 5 days ago
M #18449 limit clones per cutting to 5 Maurino 5 days ago
P #18447 Optimistically re-saving every prefab with a particlesystem Garry 5 days ago
M #581 source update Alex W 5 days ago
M #18444 Updated entity bounds on a bunch of weapons Alex W 5 days ago
P #18443 Adjusted player culling spheres; cleaned up code Diogo 5 days ago
P #18443 Made player culling update every frame it's free and accurate; fallback still uses adaptive rate Diogo 5 days ago
M #18442 Mp5 optimisation Alex W 6 days ago
M #18441 RecalculateBounds takes SkinnedMeshRenderer into account André 6 days ago
M #18440 Eoka pistol optimisation Alex W 6 days ago
M world_serialization #18438 Merge from main André 6 days ago
M #18437 No more coroutines in the sound system Alex R 6 days ago
M #18437 Python revolver sounds Alex R 6 days ago
M #18437 Mix tweaks Alex R 6 days ago
M #18437 Wolf sound polish pass Alex R 6 days ago
M #18436 fixed 3rd person spear holding so it points in the direction the player is actualy facing Minh 6 days ago
M #18436 tweaked positioning of 3rd person python model so it sits better in the hand Minh 6 days ago
M #18436 tweaked ak47 3rd person anims Minh 6 days ago
M #18435 compile fix Maurino 6 days ago
M #18433 merge into main Maurino 6 days ago
M #18434 python balance Maurino 6 days ago
M mergeissue097 #18432 merge from main Maurino 6 days ago
M mergeissue097 #18431 python increased damage/range Maurino 6 days ago
M mergeissue097 #18431 p250 does same damage up close and less damage far away Maurino 6 days ago
M mergeissue097 #18431 first pass of cloning plants Maurino 6 days ago
M mergeissue097 #18431 crossbow cheaper Maurino 6 days ago
M #18429 fixed python worldmodel attachment points Minh 6 days ago
M #18428 fixed attachment points on python revolver Minh 6 days ago
M #18428 fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons Minh 6 days ago
P #18427 Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled Diogo 6 days ago
M #18426 fixed hemp turning brown when picked Maurino 6 days ago
M #18426 python slots Maurino 6 days ago
M #18425 fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore ) Minh 6 days ago
M #18424 tweaked some sounds for the python revolver Minh 6 days ago
M #18423 bundle fix for seeds Maurino 6 days ago
M #18422 protocol++ Maurino 6 days ago
M #18422 python fixes Maurino 6 days ago
M #18422 manifest Maurino 6 days ago
Latest events
New commit from Alex R
Fix bow shoot sound playing an extra time when quickly switching weapons
in main #18519

3 hours ago

New commit from Alex R
Fix RUST-1534
in main #18519

3 hours ago

New commit from Maurino
Reduced recycler volume slightly but increased audible radius
in main #18518

3 hours ago

New commit from Maurino
Oil barrels also produce a small amount of low grade fuel in addition to crude
in main #18518

3 hours ago

New commit from Maurino
Reduced stone cost of stone/concrete barricades
in main #18518

3 hours ago

Latest blog post

Community Update 120

Everyone’s first time in Rust, the most OTT base build video I’ve ever seen, and more.


Read the full post
Top Rust channel
Watch Here
Live

Cuda87

Streaming in English for 790 people, roughly 30% of the global audience for Rust on Twitch right now.


Watch on Twitch