alpha0.0.20
Rust Monitor

Rust commits

The list of all Rust commits made by the developers at Facepunch Studios

Rust Commits
Message Author Time
M hotfix 1123 candlehat hotfix Maurino 7 hours ago
M culling-lodcomp First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now) Diogo 12 hours ago
M Unity2017. 2 Fixed crash on DrawMeshInstanced by using an empty material block Diogo 13 hours ago
M junkyard junkyard progress backup Vincent 14 hours ago
M building_system_ 3 Updated conditional model test of the bottom roof piece André 15 hours ago
M building_system_ 3 Merge from main André 16 hours ago
M junkyard junkyard progress backup Vincent 18 hours ago
M junkyard junkyard progress backup Vincent 21 hours ago
M building_system_ 3 Removed occluder meshes from building blocks (no longer required, cherry pick this) André 1 day ago
M building_system_ 3 Removed occluder meshes from half wall building block (no longer required, don't cherry pick this) André 1 day ago
M building_system_ 3 Merge from main André 1 day ago
M building_system_ 3 Removed BuildPrivilegeTrigger from cupboard (no longer required) André 1 day ago
M building_system_ 3 Removed some super old obsolete "WorldItem_" components (all unused) André 1 day ago
M building_system_ 3 Removed PlaceSourceObjects procedural component (obsolete for a long time) André 1 day ago
M building_system_ 3 New entity socket finder checks all player building layers + the crater layer André 1 day ago
M building_system_ 3 Removed socket handle components (no longer required) André 1 day ago
M building_system_ 3 Removed construct vision trigger (no longer required) André 1 day ago
M building_system_ 3 Merge from main André 1 day ago
M building_system_ 3 Fixed proximity issue on foundations with walls André 1 day ago
M building_system_ 3 Manifest André 1 day ago
M building_system_ 3 Roofs now occupy the wall socket at their bottom end André 1 day ago
M building_system_ 3 Made ConstructionSocket.DoPlacement all nice André 1 day ago
M junkyard junkyard progress backup - barbedwire progress - rusty tank Vincent 1 day ago
M hapis 6 Hapis progress Alistair 1 day ago
M hapis 6 Merge from main Alistair 1 day ago
M Unity2017. 2 Restored 2017.2 DXT5nm shader corrections Diogo 2 days ago
M Unity2017. 2 Merge from main Diogo 2 days ago
M hapis 6 Hapis progress Alistair 2 days ago
M hapis 6 Hapis launch site progress Alistair 2 days ago
M junkyard junkyard progress backup Vincent 3 days ago
M building_system_ 3 Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand) André 3 days ago
M hapis 6 Removed APC from tunnels complex Alistair 3 days ago
M hapis 6 APC now spawns at launch site Alistair 3 days ago
M junkyard merge from main Vincent 3 days ago
M junkyard junkyard progress backup Vincent 3 days ago
M hapis 6 Hapis progress Alistair 3 days ago
M building_system_ 3 Added Building.GetDominatingBuildingPrivilege André 3 days ago
M constructionanimation tests Maurino 3 days ago
M building_system_ 3 Adjusted building block order in the radial menu André 3 days ago
M building_system_ 3 Manifest André 3 days ago
M building_system_ 3 Added half height walls (needs new models) André 3 days ago
M hapis 6 Hapis progress Alistair 3 days ago
M building_system_ 3 Merge from main André 4 days ago
M building_system_ 3 Foundations can be attached to other foundations with a half height offset
Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
André 4 days ago
M building_system_ 3 Foundations can be attached to other foundations with a half height offset
Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
André 4 days ago
M building_system_ 3 Merge from main André 4 days ago
M hapis 6 Hapis progress Alistair 4 days ago
M Unity2017. 2 Subtracted disabled decal instancing; get it ready to merge when crash gets patched Diogo 4 days ago
M junkyard junkyard progress backup Vincent 4 days ago
M hapis 6 Hapis progess Alistair 4 days ago
M ho-ho-ho Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials Matt 4 days ago
M Unity2017. 2 Temporarily disabled decal instancing Diogo 5 days ago
M Unity2017. 2 More shader corrections for 2017.2 (DXT5nm) Diogo 5 days ago
M ho-ho-ho Reindeer antlers headband lowpoly and textures Damian 6 days ago
M building_system_ 3 Additional building proximity checks André 7 days ago
M junkyard junkyard progress backup Vincent 7 days ago
M building_system_ 3 Merge from main André 7 days ago
M building_system_ 3 Rust.Data.dll André 7 days ago
M building_system_ 3 New building proximity checks to counteract wallstacking / honeycombing exploits André 7 days ago
M treefalloptimize don't do marker effect beyond 30m Maurino 7 days ago
M treefalloptimize tree fall optimizations Maurino 7 days ago
M treefalloptimize merge from main Maurino 7 days ago
M building_system_ 3 Merge from main André 7 days ago
M Flowers New/Mushrooms Re adding mushroom changes Paul 7 days ago
M Flowers New Removed mushroom changes. Paul 7 days ago
M building_system_ 3 Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
André 8 days ago
M building_system_ 3 Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
André 8 days ago
M Flowers New Other biome flower tweaks Paul 8 days ago
M ho-ho-ho Candy cane club lowpoly and textures Damian 8 days ago
M treeredux code cleanup Maurino 8 days ago
M treeredux tonnes of minigame work Maurino 8 days ago
M treeredux tightened up all colliders Maurino 8 days ago
M treeredux trees give half their resources on falling Maurino 8 days ago
M treeredux disabled minigame on some weird small trees Maurino 8 days ago
M Flowers New New mushrooms (no lods yet) Paul 8 days ago
M treeredux tree minigame Maurino 8 days ago
M treeredux merge from main Maurino 8 days ago
M ho-ho-ho snowball meshes and textures Damian 8 days ago
M junkyard junkyard progress backup Vincent 9 days ago
M junkyard junkyard progress backup Vincent 9 days ago
M building_system_ 3 Merge from main André 9 days ago
M junkyard junkyard progress backup Vincent 9 days ago
M building_system_ 3 Building ID save / load happens in DecayEntity instead of BuildingBlock André 9 days ago
M building_system_ 3 Merge from main André 10 days ago
M building_system_ 3 Building privilege is emitted by all building blocks that are connected to a tool cupboard André 10 days ago
M dungeon_art_ 8 Rocket factory / fixed walkway LOD's Damian 10 days ago
M dungeon_art_ 8 Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window Damian 10 days ago
M dungeon_art_ 8 Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways Damian 10 days ago
M building_system_ 3 Only move building to new ID if it was split, not whenever block is removed
When placing block, refresh building ID only if connected blocks mismatch
André 11 days ago
M building_system_ 3 Only move building to new ID if it was split, not whenever block is removed
When placing block, refresh building ID only if connected blocks mismatch
André 11 days ago
M hapis 6 North loot tweaks Alistair 11 days ago
M dungeon_art_ 8 Optimized rocket factory walkways geometry Damian 11 days ago
M hapis 6 Northern snow and ice work Alistair 11 days ago
M junkyard junkyard - base scene setup and autospawn prefab Vincent 11 days ago
M ho-ho-ho merge from main Vincent 11 days ago
M ho-ho-ho deco for door and windows, models/gibs/prefabs Vincent 11 days ago
M dungeon_art_ 8 Removed blocker from Rocket factory staircase Damian 13 days ago
M dungeon_art_ 8 Rocket factory stair colliders / LOD settings Damian 13 days ago
M dungeon_art_ 8 Rocket factory layout changes Damian 13 days ago
M dungeon_art_ 8 Added makeshift walkways Damian 13 days ago
M dungeon_art_ 8 Replaced some of the lifts with staircases Damian 13 days ago
M dungeon_art_ 8 Material tweaks to make the area easier to navigate Damian 13 days ago
M dungeon_art_ 8 Added interior lights Damian 13 days ago
M hapis 6 Hapis northern snow work Alistair 14 days ago
M zoom-fix Fix for black sludge in TSSAA Diogo 14 days ago
M zoom-fix TriggerRadiation patch Diogo 14 days ago
M zoom-fix Fixed zooming in non-TSSAA modes Diogo 14 days ago
M building_system_ 3 Update building ID when buildings are merged / split André 14 days ago
M building_system_ 3 Added extended building API to BuildingManager André 14 days ago
M building_system_ 3 Added building ID to DecayEntity (for upkeep) André 14 days ago
M #23696 viewmodel skinning update for SAR & Eoka Alex W 15 days ago
M hair-impl #23698 More wip /hair-impl Diogo 15 days ago
M #23697 updated the nailgun prefab with Tom's LOD models Minh 15 days ago
M #23699 Double shotgun worldmodel update, material settings changed Alex W 15 days ago
M hair-impl #23700 Added hair sets player model and ragdoll prefabs Diogo 15 days ago
M hair-impl #23700 Hair piece replacement/removal /hair-impl Diogo 15 days ago
M hair-impl #23701 Merge from main /hair-impl Diogo 15 days ago
M hair-impl #23702 Hair piece collection now assignable per skin/race set Diogo 15 days ago
M hair-impl #23702 Adjusted hair sets folder to reflect changes /hair-impl Diogo 15 days ago
M ho-ho-ho #23703 tree decoration models, individual world models files, textures /ho-ho-ho Vincent 15 days ago
M hair-impl #23704 Added steamid-based hair piece randomization Diogo 15 days ago
M hair-impl #23704 Added bald/remove option /hair-impl Diogo 15 days ago
M hair-impl #23705 Syke! removed balds Diogo 15 days ago
M hair-impl #23705 Eyebrows and facial hair now properly adjusted to face (morph cache) Diogo 15 days ago
M hair-impl #23705 Syke! removed balds
Eyebrows and facial hair now properly adjusted to face (morph cache)
Replaced eyebrow and facial hair meshes with matt's fixed versions /hair-impl
Diogo 15 days ago
Latest events
Client update
New update available

5 hours ago

New commit from Maurino
Candlehat hotfix
in main/hotfix 1123

7 hours ago

Client update
New update available

8 hours ago

New devblog
Devblog 187 released

8 hours ago

Server update
New update available

9 hours ago

Latest blog post

Devblog 187

A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.


Read the full post
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