alpha0.0.19
Rust Monitor
68
Servers monitored
95 %
Average uptime
34.4 k
Players online
4
Servers down

Statistics & map for the Rust server Intoxicated EU Battle Royale 1

Data, ip address, map and statistics for the Rust server Intoxicated EU Battle Royale 1 collected by Rust Monitor.

Server details

Intoxicated EU Battle Royale 1 Procedural - 42 players - Running

Server Details

  • Last restart : 1 day ago
  • Uptime (%) : 100 %
  • Version : 2000
  • OS : Windows
  • Country :
  • Last checked : less than a minute ago

  • Max players : 120
  • Avg. players : 52
  • Avg. FPS : 255
  • Avg. entities : 26,102

  • Map : Procedural
  • Map Seed : 2895772
  • Map Size : 4500

Server description

You spawn on the edge of the initial playable area with a torch, bandage and map at sunrise. Find loot as you make your way to the center of the map. The radiation moves closer to the center over time.

Games with only a few players will last about 10 minutes whereas one with many will last about 17 minutes. You can spectate while waiting for the next game.

Custom buildings which are used are created by members of the community. You can create and submit your own builds from any Intoxicated Sandbox server.

Latest events
New commit from Vincent
Merge from dungeon_art_6
in main/dungeon_art_7 #21762

8 hours ago

New commit from André
Updated native libraries
in main/skin_cache_native #21760

8 hours ago

New commit from André
Updated plugins (Rust.Global & Rust.Workshop)
in main/skin_cache_native #21761

8 hours ago

New commit from André
Skin texture cache is now implemented in native code (GC free)
in main/skin_cache_native #21759

8 hours ago

New commit from André
  • Skin texture cache is now implemented in native code (GC free)
  • Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
in main/skin_cache_native #21759

8 hours ago

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