alpha0.0.20
Rust Monitor
48
Servers monitored
82 %
Average uptime
18.5 k
Players online

Statistics & map for the Rust server Reddit.com/r/PlayRust - Large - US

Data, ip address, map and statistics for the Rust server Reddit.com/r/PlayRust - Large - US collected by Rust Monitor.

Server details

Reddit.com/r/PlayRust - Large - US Procedural - 73 players - Running

Server Details

  • Last restart : 1 day ago
  • Uptime (%) : 100 %
  • Version : 2108
  • OS : Linux
  • Country :
  • Last checked : 1 minute ago

  • Max players : 200
  • Avg. players : 96
  • Avg. queued : 2
  • Avg. FPS : 148
  • Avg. entities : 104,777

  • Map : Procedural
  • Map Seed : 59745
  • Map Size : 3800

Server description

Welcome to Reddit's official Rust /r/PlayRust server!
- No cheating or exploiting. No impersonation of staff members.
- English in chat, no spam, racism/slurs, discrimination.
- No account bans less than 100 days old.

Visit /r/playrustpublic for server discussion!
Support: support.rustpublic.net
Discord: discord.me/playrust
Current Wipe Cycle: August 2 - August 16 (Bi- Weekly Wipe)

Latest events
New commit from André
New prefab pooling baseline
in main/prefab_pooling_ 3

10 hours ago

New commit from André
Added PrefabPostProcess (runs after after components and children have been cleaned up)
in main/prefab_pooling_ 3

10 hours ago

New commit from Damian
Cargo ship hull decals
in main/cargo_ship

11 hours ago

New commit from Damian
Cargo ship decals
in main/cargo_ship

12 hours ago

New commit from André
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
in main/prefab_pooling_ 3

13 hours ago

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