alpha0.0.18
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Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

  • New commit from Alex R

    3 hours ago

    A new commit was made by Alex Rehberg on the main #18519 branch :

    Fix bow shoot sound playing an extra time when quickly switching weapons
  • New commit from Alex R

    3 hours ago

    A new commit was made by Alex Rehberg on the main #18519 branch :

    Fix RUST-1534
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Reduced recycler volume slightly but increased audible radius
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Oil barrels also produce a small amount of low grade fuel in addition to crude
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Reduced stone cost of stone/concrete barricades
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Reduced blade cost of metal barricade
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Removed gear cost from landmine
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Reduced cost of double barrel (one less pipe)
  • New commit from Maurino

    3 hours ago

    A new commit was made by Maurino Berry on the main #18518 branch :

    Slightly reduced cost of waterpipe shotgun
  • New commit from Diogo

    5 hours ago

    A new commit was made by Diogo Teixeira on the prerelease #18516 branch :

    Added LODGroup to zombie (culling)
  • New commit from Diogo

    5 hours ago

    A new commit was made by Diogo Teixeira on the prerelease #18516 branch :

    Added occlusion culling to NPCs
  • New commit from Diogo

    5 hours ago

    A new commit was made by Diogo Teixeira on the prerelease #18516 branch :

    Moved common occlusion culling routines to base entity
  • New commit from Vincent

    6 hours ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18515 branch :

    Powerplant overgrowth dressing backup
  • New commit from André

    6 hours ago

    A new commit was made by André Straubmeier on the main #18514 branch :

    Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their..
  • New commit from André

    6 hours ago

    A new commit was made by André Straubmeier on the main #18513 branch :

    Fix for the fix (18512)
  • New commit from André

    6 hours ago

    A new commit was made by André Straubmeier on the main #18512 branch :

    Fixed server held entity leak when dropped item is out of world bounds
  • New commit from André

    7 hours ago

    A new commit was made by André Straubmeier on the main #18511 branch :

    Recalculated entity bounds on all collectables
  • New commit from André

    7 hours ago

    A new commit was made by André Straubmeier on the main #18510 branch :

    Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main #18509 branch :

    Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being poo..
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main #18508 branch :

    Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main #18508 branch :

    Fixed Item.Ownership memory pooling being fucked up
  • New commit from Vincent

    8 hours ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18507 branch :

    Backup
  • New community update

    8 hours ago

    A new Rust community update has been posted, it's the #120.

  • New commit from Alex W

    9 hours ago

    A new commit was made by Alex Webster on the main #18506 branch :

    Pump shotgun optimisation
  • New commit from Alex W

    9 hours ago

    A new commit was made by Alex Webster on the main #18505 branch :

    Revolver additional world mesh changes
  • New commit from Vincent

    10 hours ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18504 branch :

    Powerplant overgrowth dressing backup
  • New commit from Vincent

    10 hours ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18503 branch :

    Lighthouse overgrowth dressing
  • New commit from André

    11 hours ago

    A new commit was made by André Straubmeier on the main #18501 branch :

    All plugins copy pdb if found in output folder
  • New commit from Alex W

    11 hours ago

    A new commit was made by Alex Webster on the main #18500 branch :

    Revolver optimisation
  • New commit from André

    11 hours ago

    A new commit was made by André Straubmeier on the main #18499 branch :

    Cleanup
  • New commit from André

    13 hours ago

    A new commit was made by André Straubmeier on the main #18497 branch :

    Set compile symbols before building asset bundles / preparing prefabs
  • New commit from André

    14 hours ago

    A new commit was made by André Straubmeier on the main #18496 branch :

    Fixed ConvarComponent spam on server build
  • New commit from André

    14 hours ago

    A new commit was made by André Straubmeier on the main #18495 branch :

    Fixed PieOption NRE on server build
  • New commit from André

    14 hours ago

    A new commit was made by André Straubmeier on the main #18494 branch :

    SkinnedMeshCollider, BaseCollision are IClientComponent
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the main #18493 branch :

    Temporary skin fix
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18492 branch :

    Scene2Prefab all
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18491 branch :

    Merge from art_overgrowth
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #18490 branch :

    Merge from main
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #18489 branch :

    Unity 5.4.2f2 (downgrade)
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18488 branch :

    Overgrowth dressing scene update
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18488 branch :

    Prefabs created for all models
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18488 branch :

    LODs and vertex color painting for vegetation, R and G channels are used for detail bending
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #18487 branch :

    Made thirdparty occlusion culling portable again
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #18487 branch :

    Fixed server compilation
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #18486 branch :

    Removed culling related debug messages
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #18486 branch :

    Culling now enabled by default
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #18486 branch :

    Extended occlusion culling support for articulated models; added player and animal ragdolls
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18485 branch :

    Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18485 branch :

    Overgrowth dressing scene prep over
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18484 branch :

    Some more prep work (overgrowth dressing scene)
  • New commit from Garry

    3 days ago

    A new commit was made by Garry Newman on the main #18480 branch :

    Steam Skin server debug
  • New commit from Garry

    3 days ago

    A new commit was made by Garry Newman on the main #18479 branch :

    Steam Skin server debug
  • New commit from Garry

    3 days ago

    A new commit was made by Garry Newman on the main #18478 branch :

    Possible skin fix
  • New commit from Diogo

    4 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18475 branch :

    Fixed handling bug when dynamic occludees are destroyed
  • Server update

    4 days ago

    A new server update has been released, it's build ID is 1582073.

  • Client update

    4 days ago

    A new client update has been released, it's build ID is 1582083.

  • Server update

    4 days ago

    A new server update has been released, it's build ID is 1582026.

  • New commit from Minh

    4 days ago

    A new commit was made by Minh Le on the main #18474 branch :

    Fixed holosight reddot alignment
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main #18473 branch :

    Network++
  • Server update

    4 days ago

    A new server update has been released, it's build ID is 1581653.

  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main #18472 branch :

    Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main #18472 branch :

    Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.pr..
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main #18472 branch :

    Added Window/Tools/Replace Objects With Prefab
  • New commit from Vincent

    4 days ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18471 branch :

    Scene for prefabs management
  • New commit from Vincent

    4 days ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18470 branch :

    Concrete slabs and sewers overgrowth dressing
  • Server update

    4 days ago

    A new server update has been released, it's build ID is 1579292.

  • Server update

    4 days ago

    A new server update has been released, it's build ID is 1581431.

  • New commit from Diogo

    4 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18469 branch :

    Fixed placed entity spawn pos/rot being reset
  • New commit from Vincent

    4 days ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18468 branch :

    Roads and railroad overgrowth dressing
  • New commit from Vincent

    4 days ago

    A new commit was made by Vincent Mayeur on the main/art_overgrowth #18468 branch :

    Vegetation models WIP
  • New commit from Diogo

    4 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18467 branch :

    Fixed shader compile error in edge detect shader (vulkan)
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main #18466 branch :

    Replaced Facepunch.Tick (appears to be fucked)
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18465 branch :

    Updated plugins
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18464 branch :

    Auto script update
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18463 branch :

    Protocol++
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18462 branch :

    Merge from main
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18461 branch :

    Python slightly higher firerate
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18461 branch :

    Python slightly less aim sway
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18461 branch :

    Python slightly more accurate
  • Client update

    5 days ago

    A new client update has been released, it's build ID is 1579519.

  • New devblog

    5 days ago

    A new Rust devblog has been posted, it's the #144.

  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18459 branch :

    Fixed weird profiler BeginSample error in editor
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18459 branch :

    Optimized update visibility routine, including censorship objs
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18459 branch :

    Update visibility now actually hides parts; keeps shadow under min playercull dist
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18458 branch :

    Fixed white background on player preview
  • Server update

    5 days ago

    A new server update has been released, it's build ID is 1579292.

  • New commit from Alex R

    5 days ago

    A new commit was made by Alex Rehberg on the main #18457 branch :

    Fix NRE in 18437 and reapply
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main #18455 branch :

    Fixed missing scripts in neutral_dungeon_lighting prefab
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main #18453 branch :

    Removed PDF from "Content" folder (don't think this is used)
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main #18452 branch :

    Moved all script assets out of the "Content" folder (presumably irrelevant)
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18451 branch :

    Fixed profiler sample mismatch in baseplayer-vis
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18451 branch :

    Commented profiling samples on playermodel updateRot/Pos
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18451 branch :

    Optimizations and fixes for occlusion culling
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18451 branch :

    Optimized player model UpdateVisibility
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the prerelease #18451 branch :

    First pass ragdoll to dynamic occlusion culling
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main #18450 branch :

    Subtracting 18437 (cc alexrehberg)
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18449 branch :

    Phrases
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18449 branch :

    Limit clones per cutting to 5
  • New commit from Maurino

    5 days ago

    A new commit was made by Maurino Berry on the main #18449 branch :

    Damage balance for python
  • New commit from Garry

    5 days ago

    A new commit was made by Garry Newman on the prerelease #18447 branch :

    Optimistically re-saving every prefab with a particlesystem