alpha0.0.18
Rust Monitor

Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

Timeline of the last 100 events
  • Client update

    7 hours ago

    A new client update has been released, it's build ID is 1656423.

  • Server update

    7 hours ago

    A new server update has been released, it's build ID is 1656407.

  • New commit from Diogo

    11 hours ago

    A new commit was made by Diogo Teixeira on the main #19370 branch :

    Fixed culling lag when players turn visible
  • New commit from Diogo

    13 hours ago

    A new commit was made by Diogo Teixeira on the main #19367 branch :

    Cherry picked latest foliage shader changes from dungeon_art_4
  • New commit from Diogo

    14 hours ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19366 branch :

    Fixed foliage not showing on editor start (bug in ST wind code)
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #19365 branch :

    Fix for guest code not saving
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19364 branch :

    Added global wind control via windzone
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/foliage_system #19363 branch :

    Optimizations
  • Client update

    1 day ago

    A new client update has been released, it's build ID is 1654249.

  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #19362 branch :

    Terrain grass texture tint tweaks end
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the main #19361 branch :

    Added generate manifest warnings when item not found on skinnable
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the main #19361 branch :

    Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19360 branch :

    Removed height params from foliage wind anim; controlled by green vcolor channel now
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #19359 branch :

    Terrain grass texture tint alignment (works on the same colour level as overgrowth)
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #19359 branch :

    Overgrowth tint tweaks
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19358 branch :

    Added xz & y wind attenuation via vertex color rr & g
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/foliage_system #19357 branch :

    Foliage seed is stored on the cell
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/foliage_system #19354 branch :

    Merge from main
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #19353 branch :

    ListHashSet has Clear and AddRange methods
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19352 branch :

    Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/foliage_system #19351 branch :

    Refactoring, making everything less insane
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #19350 branch :

    Changed all non-terrain occluders to use the same material
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #19349 branch :

    Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19348 branch :

    Added entity.spawnitem (spawns item in world, where looking at)
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Ai BusyTimer has an OnFinsihed callback
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Added ai.ignoreplayers
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Convars can receive Vector3
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Convars can specify a name
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Added MainCamera.Raycast
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Animals will eat dropped food if they're hungry
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Client and Server convars can share the same name
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19347 branch :

    Can use entity.spawn in debug camera/spectator mode
  • New commit from Tom

    1 day ago

    A new commit was made by Thomas Butters on the main #19346 branch :

    Bone fragments - fbx/prefab/materials/textures
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19345 branch :

    Disabled revz in editor (only needed on builds)
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the prerelease/dungeon_art_4 #19344 branch :

    Small draw distance fix on warehouse
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/foliage_system #19343 branch :

    Merge from main
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19342 branch :

    Server fix
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19341 branch :

    Disable movement voilations until we figure out what's happening
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19341 branch :

    Fixed MapEntities spawning after loading a save
  • New commit from Tom

    1 day ago

    A new commit was made by Thomas Butters on the main #19340 branch :

    Dropbox/mailbox fbx, prefab, textures and materials
  • Server update

    2 days ago

    A new server update has been released, it's build ID is 1652691.

  • Client update

    2 days ago

    A new client update has been released, it's build ID is 1652606.

  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19339 branch :

    Sash fix
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19339 branch :

    Bed respawn fix
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #19338 branch :

    Phys effect sound ref fix
  • Client update

    2 days ago

    A new client update has been released, it's build ID is 1652322.

  • New devblog

    2 days ago

    A new Rust devblog has been posted, it's the #149.

  • Server update

    2 days ago

    A new server update has been released, it's build ID is 1652246.

  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19337 branch :

    Subtracting 19330 (alexrehberg)
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the prerelease/dungeon_art_4 #19336 branch :

    Cherry picked shadow shader fixes from main
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19335 branch :

    Missing files
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19334 branch :

    Autoturret laser brighter
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19334 branch :

    Fixed autoturret laser spazzing out
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19333 branch :

    Restored negative effects of heavy plate (cold/heat)
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19333 branch :

    Fixed magic plate armor
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19332 branch :

    Debug hurt command takes hit bone as optional parameter
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #19331 branch :

    Fixed potentially offcenter entity occludee
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #19330 branch :

    Reapply 19287 + fixes
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19329 branch :

    Monument string saftey
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19328 branch :

    Subtracting 19287 (alexrehberg)
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/foliage_system #19327 branch :

    Refactoring
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19326 branch :

    Zombies don't like water as much
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19325 branch :

    Sentry laser more accurate still
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19324 branch :

    Stone and twig floors are flat
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19323 branch :

    Fixed turret laser dot being too far from target
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19322 branch :

    Ai doesn't walk through bases (NEXTGEN AI ITT)
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19321 branch :

    Bearskin rug costs leather instead
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19320 branch :

    Massively increased condition
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19320 branch :

    Removed negative protectino from heavy armor
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19319 branch :

    Common rug icon more distinctive vs tool cupboard
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19318 branch :

    Bear rug allow objects on top of itself again
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19317 branch :

    Fixed sash not showing sometimes
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19317 branch :

    Buffed heavyplate body armor
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #19317 branch :

    Refactored some display code for vms on maps
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the prerelease #19316 branch :

    More shader updates/fixes
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19315 branch :

    Fixed profiler leak in GetWaterDepth
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19315 branch :

    Fixed Nre
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19314 branch :

    Terrain shader fuckup
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19313 branch :

    Manifest
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #19312 branch :

    Doubled size of terrain potato detail texture; halved at GQ=0
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the main #19311 branch :

    Name_conflict checkin
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19310 branch :

    Merge fixes
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19309 branch :

    Merge fixes
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19308 branch :

    Fridge now destroys on ground missing RUST-1566
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19308 branch :

    Fridge lock pos RUST-1564
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19308 branch :

    Fridge is easier to place RUST-1560
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19307 branch :

    Merged from main
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19306 branch :

    Are vulnerable to melee
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19306 branch :

    Rugs display health
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19305 branch :

    Removed broken water impacts
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19304 branch :

    Added MaxSpawnDistance to all impact effects and decals
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main #19303 branch :

    Should be able to place objects on table now
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19302 branch :

    Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19301 branch :

    DebugSkin bundle (RUST-1556 maybe?)
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/foliage_system #19300 branch :

    Multithreaded batcharoo
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/foliage_system #19299 branch :

    Merge from main
  • New commit from Garry

    3 days ago

    A new commit was made by Garry Newman on the main #19298 branch :

    Skins
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main #19297 branch :

    Bear rug destroys on ground missing correctly
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main #19296 branch :

    Some world models tweaks (table and bear rug)
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main #19295 branch :

    Nope on the relaxed bear face