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Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

Timeline of the last 100 events
  • New commit from Vincent

    8 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_7 #21762 branch :

    Merge from dungeon_art_6
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main/skin_cache_native #21760 branch :

    Updated native libraries
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main/skin_cache_native #21761 branch :

    Updated plugins (Rust.Global & Rust.Workshop)
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main/skin_cache_native #21759 branch :

    Skin texture cache is now implemented in native code (GC free)
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main/skin_cache_native #21759 branch :

    • Skin texture cache is now implemented in native code (GC free)
    • Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
  • New commit from Vincent

    8 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_7 #21758 branch :

    Subtracting 21738
  • New commit from Pål

    8 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21757 branch :

    Lots of little ai tweaks.
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21756 branch :

    Cherrypicking 21736
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    Tweaks to ore nodes:
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Increased brightness to stand out more
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Sulfur nodes show a more distinct yellow hue
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Metal nodes show more oxydization
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    • Tweaks to ore nodes:
    • -Increased brightness to stand out more
    • -Sulfur nodes show a more distinct yellow hue
    • -Metal nodes show more oxydization
    • -Stone nodes are overall more desaturated, more grey to stand out against other nodes
    • -Added Gibs models for every node picking stage (to be implemented later @helk)
    • -Snow biome nodes should be more visible and easier to differentiate
    • -Nodes are overall slightly smaller
    • -Cave ores are much smaller
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Added Gibs models for every node picking stage (to be implemented later @helk)
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Snow biome nodes should be more visible and easier to differentiate
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Nodes are overall slightly smaller
  • New commit from Vincent

    9 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21755 branch :

    -Cave ores are much smaller
  • New commit from Diogo

    10 hours ago

    A new commit was made by Diogo Teixeira on the main #21754 branch :

    Skip packed materials during analysis
  • New commit from Diogo

    10 hours ago

    A new commit was made by Diogo Teixeira on the main #21753 branch :

    Fixed error when packing default standard shaders
  • New commit from Diogo

    10 hours ago

    A new commit was made by Diogo Teixeira on the main #21752 branch :

    Fixed error when packing materials with default metallic texture or RGB-only
  • New commit from Pål

    13 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21751 branch :

    Keeping up to date with main
  • New commit from Pål

    13 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21750 branch :

    Know when in cover.
  • New commit from Pål

    13 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21750 branch :

    Misc tweaks to ai.
  • New commit from Diogo

    13 hours ago

    A new commit was made by Diogo Teixeira on the main #21749 branch :

    First batch of packed materials (29) for testing
  • New commit from Diogo

    13 hours ago

    A new commit was made by Diogo Teixeira on the main #21748 branch :

    Tiny change in texture packing analysis tool
  • New commit from Diogo

    14 hours ago

    A new commit was made by Diogo Teixeira on the main #21747 branch :

    Changed packing folder again, now final; updated packed sample
  • New commit from Pål

    16 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21745 branch :

    AverageSumOfChildren qualifier for Apex
  • New commit from Pål

    16 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21745 branch :

    • AverageSumOfChildren qualifier for Apex
    • Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action.
    • Npcs will scan their surroundings more carefully when in combat.
    • Use average sum of children scoring with normalization to better balance move options in Npcs.
  • New commit from Pål

    16 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21745 branch :

    Npcs will scan their surroundings more carefully when in combat.
  • New commit from Pål

    16 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21745 branch :

    Use average sum of children scoring with normalization to better balance move options in Npcs.
  • New commit from Pål

    16 hours ago

    A new commit was made by Pål Trefall on the main/ai_2 #21746 branch :

    Yet another merge from main.
  • New commit from Diogo

    22 hours ago

    A new commit was made by Diogo Teixeira on the main #21744 branch :

    Added reutilization of packed maps that are combined from same sources
  • New commit from Diogo

    22 hours ago

    A new commit was made by Diogo Teixeira on the main #21744 branch :

    Moved packing folders; rebaked current sample
  • New commit from Diogo

    22 hours ago

    A new commit was made by Diogo Teixeira on the main #21744 branch :

    Reorganized some code
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21743 branch :

    Fixed some packing processor errors with missing textures
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21743 branch :

    Fixed packed texture assignment/replacement failing in some cases
  • Client update

    1 day ago

    A new client update has been released, it's build ID is 1975514.

  • New devblog

    1 day ago

    A new Rust devblog has been posted, it's the #169.

  • Server update

    1 day ago

    A new server update has been released, it's build ID is 1975519.

  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21742 branch :

    Merge from main
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #21741 branch :

    Fixed NRE when uploading icons
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #21741 branch :

    More approval junk
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #21740 branch :

    Skin approval
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #21738 branch :

    Subtracting new ore nodes
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #21738 branch :

    Network++
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21737 branch :

    Finished automated packed map generation when sources are modified
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main #21736 branch :

    Ore world models fix
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21735 branch :

    Merge from main
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21734 branch :

    Office dressing end
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21734 branch :

    Office rooms vertex painting pass + baked .assets
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21734 branch :

    Scene2prefab
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21733 branch :

    Missing file
  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_6 #21732 branch :

    Office desk material
  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_6 #21731 branch :

    Office Desk / AC units scale fix
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #21730 branch :

    Merge from ore_nodes
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #21730 branch :

    Network++
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_2 #21728 branch :

    Npcs are now more aware of cover points and in which directions they provide cover.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_2 #21729 branch :

    Keep up with main.
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #21727 branch :

    Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21726 branch :

    Office dressing backup
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21726 branch :

    Scene2prefab
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/procgen12 #21725 branch :

    Merge from main
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_2 #21724 branch :

    Merged from main
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21723 branch :

    Bradley pathfinding
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21723 branch :

    Bradley weapons
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main/bradley_2 #21723 branch :

    Tonne of movement fixes and work
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21722 branch :

    Fixed emission related shader compilation error in standard-packed shader
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21722 branch :

    Changed texel density grad texture to srgb to match overlay reference
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21722 branch :

    Added deferred mesh decal shader to texel density view
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21722 branch :

    Replaced temporary reference overlay with final
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #21722 branch :

    Fixed texel density scale
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    Music intensity doesn't drop during loading screen
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    Gunshots and explosions bump music intensity more if you're closer to them
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    Fix footsteps not playing on ore nodes
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    Fix footsteps not playing on steep inclines
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    • Music intensity doesn't drop during loading screen
    • Gunshots and explosions bump music intensity more if you're closer to them
    • Fix footsteps not playing on ore nodes
    • Fix footsteps not playing on steep inclines
    • Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills)
    • Mix tweaks
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21721 branch :

    Mix tweaks
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21720 branch :

    Tweaked texel density gradient texture + overlay
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21720 branch :

    Added core and speedtree shaders
  • New commit from Alex R

    2 days ago

    A new commit was made by Alex Rehberg on the main #21719 branch :

    Make sure load in background is enabled for all NPC sounds
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21718 branch :

    Added terrain shader support to texel density visualization
  • New commit from Pål

    2 days ago

    A new commit was made by Pål Trefall on the main/ai_2 #21717 branch :

    Integration of cover system (wip).
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #21716 branch :

    Water no longer spawns a world model when dropped out of its item container
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21715 branch :

    Fixed shader compile error
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21714 branch :

    Fixed show texel density foliage out of sync
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21714 branch :

    Fixed texel density sampling noise
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21714 branch :

    Added texel density support to a few more shaders
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21713 branch :

    Office dressing backup
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/procgen12 #21712 branch :

    Merge from main
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/procgen12 #21711 branch :

    TerrainMap.ForEachParallel fix
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_6 #21710 branch :

    AC Units / Final textures/ COL/LODs/Prefabs
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #21709 branch :

    Added reference/helper overlay for texture density visualization
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21708 branch :

    Office dressing backup
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21706 branch :

    Prefabs, additional small desk
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_6 #21707 branch :

    Office dressing backup
  • New commit from Pål

    3 days ago

    A new commit was made by Pål Trefall on the main/ai_2 #21705 branch :

    Another merge from main
  • New commit from Alex R

    3 days ago

    A new commit was made by Alex Rehberg on the main #21704 branch :

    Music sync tweaks
  • New commit from Alex R

    3 days ago

    A new commit was made by Alex Rehberg on the main #21704 branch :

    Sound level tweaks
  • New commit from Pål

    3 days ago

    A new commit was made by Pål Trefall on the main/ai_2 #21703 branch :

    Merged from main
  • New commit from Pål

    3 days ago

    A new commit was made by Pål Trefall on the main/ai_2 #21702 branch :

    Test pre-baked navigation on launch site.