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Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

  • New commit from André

    10 hours ago

    A new commit was made by André Straubmeier on the main/prefab_pooling_ 3 branch :

    New prefab pooling baseline
  • New commit from André

    11 hours ago

    A new commit was made by André Straubmeier on the main/prefab_pooling_ 3 branch :

    Added PrefabPostProcess (runs after after components and children have been cleaned up)
  • New commit from Damian

    11 hours ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull decals
  • New commit from Damian

    12 hours ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship decals
  • New commit from André

    13 hours ago

    A new commit was made by André Straubmeier on the main/prefab_pooling_ 3 branch :

    PrefabInfo is now called Poolable (separate commit to keep the file history intact)
  • New commit from Vincent

    13 hours ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Cargo ship scene edits
  • New commit from Vincent

    13 hours ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Added a second way up to to the top floor into crew building
  • New commit from Vincent

    13 hours ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building wip texturing
  • New commit from Damian

    14 hours ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New commit from Vincent

    21 hours ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Further breaking down crew building exterior
  • New commit from Vincent

    21 hours ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Scene updates
  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New community update

    1 day ago

    A new Rust community update has been posted, it's the #197.

  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull vertex paint v2
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Cargo ship scene prep
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Breaking up crew building into smaller models
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building interior greybox pass
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Added static ship door
  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull vertex paint
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building exterior
  • Client update

    5 days ago

    A new client update has been released, it's build ID is 3025130.

  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Merge from main
  • New commit from Damian

    5 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • Client update

    6 days ago

    A new client update has been released, it's build ID is 3021892.

  • Server update

    6 days ago

    A new server update has been released, it's build ID is 3021912.

  • New commit from Alistair

    6 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 10 branch :

    Progress backup
  • New commit from Alistair

    6 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 10 branch :

    Updated all Hapis old caves, tunnels and sewers to use culling volumes
  • New commit from Damian

    6 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress backup
  • New commit from Diogo

    6 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Merge from main
  • New commit from Vincent

    7 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building exterior progress backup
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    Added an additonal LOD level to wooden cabins
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    Removed gaps between planks on LOD2
  • New commit from Vincent

    7 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building exterior progress backup
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Disabled mv on clothes lowest lods
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Subtract 28014, not necessary in this case
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Disabled mv on skin and hair lowest lods
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Patched obj mv fix to ignore non-object gen
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Disabled mv+shadows on weapon worldmodels lowest lod
  • New commit from Diogo

    7 days ago

    A new commit was made by Diogo Teixeira on the main/bandit_town_performance branch :

    Disabled motion vectors and shadow casting on weapon entities lowest lod
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    Enabled shadow casting on LOD2 for wooden cabins only
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    Added batching to wooden cabins
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    • Added batching to wooden cabins
    • Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
    • Disabled particle fog
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_performance branch :

    Disabled particle fog
  • New commit from Alistair

    7 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 10 branch :

    Artic forest tweaks
  • New commit from Damian

    7 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New commit from Damian

    8 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New commit from Vincent

    8 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building exterior wip
  • New community update

    9 days ago

    A new Rust community update has been posted, it's the #196.

  • New commit from Vincent

    9 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building exterior [greybox end]
  • New commit from Damian

    9 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull progress
  • New commit from Damian

    9 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship hull and scene progress
  • New commit from Vincent

    9 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Crew building WIP
  • New official server

    12 days ago

    The new official server [CAN] 2 was added by Facepunch.

  • New official server

    12 days ago

    The new official server [CAN] 1 was added by Facepunch.

  • Server update

    12 days ago

    A new server update has been released, it's build ID is 3003858.

  • New official server

    13 days ago

    The new official server Reddit/r/PlayRust Hapis US was added by Facepunch.

  • Official server removed

    13 days ago

    The official server Reddit.com/r/PlayRust - Hapis - US was removed by Facepunch. The data collected about this server will be deleted in a few days if it's not activated again.

  • New commit from Vincent

    13 days ago

    A new commit was made by Vincent Mayeur on the main/cargo_ship branch :

    Progress backup crew building
  • New official server

    13 days ago

    The new official server Reddit/r/PlayRust Large US was added by Facepunch.

  • New official server

    13 days ago

    The new official server Reddit/r/PlayRust Hapis US was added by Facepunch.

  • Client update

    13 days ago

    A new client update has been released, it's build ID is 3000768.

  • Server update

    13 days ago

    A new server update has been released, it's build ID is 3000773.

  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Yield % indicates scale of fruit as well as amount
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Fixed fruit not appearing on plants
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Fixed plant skin colliders being too small for plant info
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Fixed rhib storage and clipping issues
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Removed trout from food vendor, now sells tuna cans instead
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Rhib steering wheel turns
  • New commit from Maurino

    13 days ago

    A new commit was made by Maurino Berry on the main/prepatch_fixes branch :

    Netwrok++
  • Official server removed

    14 days ago

    The official server Reddit.com/r/PlayRust - Hapis - US was removed by Facepunch. The data collected about this server will be deleted in a few days if it's not activated again.

  • Official server removed

    14 days ago

    The official server Reddit.com/r/PlayRust - US was removed by Facepunch. The data collected about this server will be deleted in a few days if it's not activated again.

  • New official server

    14 days ago

    The new official server Rustafied EU Trio was added by Facepunch.

  • New official server

    14 days ago

    The new official server Rusty Moose |Monthly| was added by Facepunch.

  • New commit from Maurino

    14 days ago

    A new commit was made by Maurino Berry on the main/rhib_event branch :

    Fuel area fix
  • New commit from Maurino

    14 days ago

    A new commit was made by Maurino Berry on the main/rhib_event branch :

    Rhib spawns
  • New commit from Diogo

    14 days ago

    A new commit was made by Diogo Teixeira on the main/combinedfog branch :

    Added combinedfog support to all relevant particle shaders
  • New commit from Maurino

    14 days ago

    A new commit was made by Maurino Berry on the main/rhib_event branch :

    Merge from main
  • New commit from Diogo

    14 days ago

    A new commit was made by Diogo Teixeira on the main/combinedfog branch :

    Refactored fog to combine atmospheric scattering and fog volumes (clean+opt)
  • New commit from Diogo

    14 days ago

    A new commit was made by Diogo Teixeira on the main/combinedfog branch :

    Removed height density bounds from atmosphere volumes inspector
  • New commit from Diogo

    14 days ago

    A new commit was made by Diogo Teixeira on the main/combinedfog branch :

    Added combined fog support for transparent surfaces
  • New commit from Damian

    14 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_tweaks branch :

    Changed water body coliders to cylinders
  • New commit from Damian

    14 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_tweaks branch :

    Swamp_c made splats less circular
  • New commit from Damian

    14 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_tweaks branch :

    Bandit town scene to prefab
  • New commit from Damian

    14 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_tweaks branch :

    Swamp cabins scene to prefab
  • New commit from Damian

    14 days ago

    A new commit was made by Damian Lazarski on the main/bandit_town_tweaks branch :

    Made splats around the bandit town less circular
  • New commit from André

    14 days ago

    A new commit was made by André Straubmeier on the main/bandit_town_tweaks branch :

    Reapplied terrain anchor tweaks
  • New commit from André

    14 days ago

    A new commit was made by André Straubmeier on the main/bandit_town_tweaks branch :

    Merge from main
  • New commit from Pål

    14 days ago

    A new commit was made by Pål Trefall on the main/bandit_town_tweaks branch :

    Bandit town scene2prefab
  • New commit from Pål

    14 days ago

    A new commit was made by Pål Trefall on the main/bandit_town_tweaks branch :

    Added more bandit guard spawns to bandit town.
  • New commit from André

    14 days ago

    A new commit was made by André Straubmeier on the main/bandit_town_tweaks branch :

    Adjusted bandit town terrain anchors
  • New commit from André

    14 days ago

    A new commit was made by André Straubmeier on the main/bandit_town_tweaks branch :

    Adjusted distance between medium sized monuments
  • New commit from Damian

    15 days ago

    A new commit was made by Damian Lazarski on the main/cargo_ship branch :

    Cargo ship progress backup
  • New commit from Vincent

    15 days ago

    A new commit was made by Vincent Mayeur on the main/save 166 branch :

    Removed clone entry in foliage.v1
  • New commit from Maurino

    15 days ago

    A new commit was made by Maurino Berry on the main/save 166 branch :

    Fixed big wheel spin speed
  • New commit from Maurino

    15 days ago

    A new commit was made by Maurino Berry on the main/save 166 branch :

    Updated bandit town with vendors + public works
  • New commit from Maurino

    15 days ago

    A new commit was made by Maurino Berry on the main/save 166 branch :

    Humanoid vendor functionality
  • New commit from Maurino

    15 days ago

    A new commit was made by Maurino Berry on the main/save 166 branch :

    Bandit town sell orders
  • New commit from Alex R

    15 days ago

    A new commit was made by Alex Rehberg on the main/save 166 branch :

    Big wheel sounds
  • New commit from Alistair

    15 days ago

    A new commit was made by Alistair McFarlane on the main/save 166 branch :

    Bandit_town water body fix