alpha0.0.20
Rust Monitor

Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

  • Client update

    5 hours ago

    A new client update has been released, it's build ID is 2312310.

  • New commit from Maurino

    7 hours ago

    A new commit was made by Maurino Berry on the main/hotfix 1123 branch :

    Candlehat hotfix
  • Client update

    8 hours ago

    A new client update has been released, it's build ID is 2311930.

  • New devblog

    8 hours ago

    A new Rust devblog has been posted, it's the #187.

  • Server update

    9 hours ago

    A new server update has been released, it's build ID is 2311935.

  • New commit from Diogo

    12 hours ago

    A new commit was made by Diogo Teixeira on the main/culling-lodcomp branch :

    First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
  • New commit from Diogo

    13 hours ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    Fixed crash on DrawMeshInstanced by using an empty material block
  • New commit from Vincent

    14 hours ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from André

    15 hours ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Updated conditional model test of the bottom roof piece
  • New commit from André

    16 hours ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from Vincent

    18 hours ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from Vincent

    21 hours ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed occluder meshes from building blocks (no longer required, cherry pick this)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed BuildPrivilegeTrigger from cupboard (no longer required)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed some super old obsolete "WorldItem_" components (all unused)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed PlaceSourceObjects procedural component (obsolete for a long time)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    New entity socket finder checks all player building layers + the crater layer
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed socket handle components (no longer required)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Removed construct vision trigger (no longer required)
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Fixed proximity issue on foundations with walls
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Manifest
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Roofs now occupy the wall socket at their bottom end
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Made ConstructionSocket.DoPlacement all nice
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup - barbedwire progress - rusty tank
  • New commit from Alistair

    1 day ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progress
  • New commit from Alistair

    1 day ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Merge from main
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    Restored 2017.2 DXT5nm shader corrections
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    Merge from main
  • New commit from Alistair

    2 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progress
  • New commit from Alistair

    2 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis launch site progress
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New community update

    3 days ago

    A new Rust community update has been posted, it's the #161.

  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
  • New commit from Alistair

    3 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Removed APC from tunnels complex
  • New commit from Alistair

    3 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    APC now spawns at launch site
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Merge from main
  • New commit from Vincent

    3 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from Alistair

    3 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progress
  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Added Building.GetDominatingBuildingPrivilege
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/constructionanimation branch :

    Tests
  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Manifest
  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Adjusted building block order in the radial menu
  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Added half height walls (needs new models)
  • New commit from Alistair

    3 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progress
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    • Foundations can be attached to other foundations with a half height offset
    • Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    • Foundations can be attached to other foundations with a half height offset
    • Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
  • New commit from André

    4 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from Alistair

    4 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progress
  • New commit from Diogo

    4 days ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    Subtracted disabled decal instancing; get it ready to merge when crash gets patched
  • New commit from Vincent

    4 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from Alistair

    4 days ago

    A new commit was made by Alistair McFarlane on the main/hapis 6 branch :

    Hapis progess
  • New commit from Matt

    4 days ago

    A new commit was made by Matt Isaac on the main/ho-ho-ho branch :

    Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    Temporarily disabled decal instancing
  • New commit from Diogo

    5 days ago

    A new commit was made by Diogo Teixeira on the main/Unity2017. 2 branch :

    More shader corrections for 2017.2 (DXT5nm)
  • Client update

    6 days ago

    A new client update has been released, it's build ID is 2294764.

  • New commit from Damian

    6 days ago

    A new commit was made by Damian Lazarski on the main/ho-ho-ho branch :

    Reindeer antlers headband lowpoly and textures
  • New commit from André

    7 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Additional building proximity checks
  • New commit from Vincent

    7 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from André

    7 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from André

    7 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Rust.Data.dll
  • New commit from André

    7 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    New building proximity checks to counteract wallstacking / honeycombing exploits
  • Client update

    7 days ago

    A new client update has been released, it's build ID is 2291827.

  • New commit from Maurino

    7 days ago

    A new commit was made by Maurino Berry on the main/treefalloptimize branch :

    Don't do marker effect beyond 30m
  • New commit from Maurino

    7 days ago

    A new commit was made by Maurino Berry on the main/treefalloptimize branch :

    Tree fall optimizations
  • New commit from Maurino

    7 days ago

    A new commit was made by Maurino Berry on the main/treefalloptimize branch :

    Merge from main
  • Client update

    7 days ago

    A new client update has been released, it's build ID is 2291425.

  • Client update

    7 days ago

    A new client update has been released, it's build ID is 2291109.

  • New devblog

    7 days ago

    A new Rust devblog has been posted, it's the #186.

  • Server update

    7 days ago

    A new server update has been released, it's build ID is 2291117.

  • New commit from André

    7 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from Paul

    7 days ago

    A new commit was made by Paul Bradley on the main/Flowers New/Mushrooms branch :

    Re adding mushroom changes
  • New commit from Paul

    7 days ago

    A new commit was made by Paul Bradley on the main/Flowers New branch :

    Removed mushroom changes.
  • New commit from André

    8 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    • Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
    • Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
  • New commit from André

    8 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    • Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
    • Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
  • New commit from Paul

    8 days ago

    A new commit was made by Paul Bradley on the main/Flowers New branch :

    Other biome flower tweaks
  • New commit from Damian

    8 days ago

    A new commit was made by Damian Lazarski on the main/ho-ho-ho branch :

    Candy cane club lowpoly and textures
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Code cleanup
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Tonnes of minigame work
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Tightened up all colliders
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Trees give half their resources on falling
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Disabled minigame on some weird small trees
  • New commit from Paul

    8 days ago

    A new commit was made by Paul Bradley on the main/Flowers New branch :

    New mushrooms (no lods yet)
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Tree minigame
  • New commit from Maurino

    8 days ago

    A new commit was made by Maurino Berry on the main/treeredux branch :

    Merge from main
  • New commit from Damian

    8 days ago

    A new commit was made by Damian Lazarski on the main/ho-ho-ho branch :

    Snowball meshes and textures
  • New commit from Vincent

    9 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from Vincent

    9 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from André

    9 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from Vincent

    9 days ago

    A new commit was made by Vincent Mayeur on the main/junkyard branch :

    Junkyard progress backup
  • New commit from André

    9 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Building ID save / load happens in DecayEntity instead of BuildingBlock
  • New official server

    10 days ago

    The new official server Rustopia |EU|UK| was added by Facepunch.

  • New commit from André

    10 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Merge from main
  • New commit from André

    10 days ago

    A new commit was made by André Straubmeier on the main/building_system_ 3 branch :

    Building privilege is emitted by all building blocks that are connected to a tool cupboard
  • New community update

    10 days ago

    A new Rust community update has been posted, it's the #160.

  • New commit from Damian

    10 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_ 8 branch :

    Rocket factory / fixed walkway LOD's
  • New commit from Damian

    10 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_ 8 branch :

    Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window