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Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

Timeline of the last 100 events
  • New commit from Maurino

    9 hours ago

    A new commit was made by Maurino Berry on the main/progression #22923 branch :

    Relocked all items other than default blueprints
  • New commit from Maurino

    9 hours ago

    A new commit was made by Maurino Berry on the main/progression #22923 branch :

    Item category amount on crafting window shows unlocked items instead of totals
  • New commit from Maurino

    11 hours ago

    A new commit was made by Maurino Berry on the main #22922 branch :

    Better clientside collision for sedan
  • New commit from Minh

    11 hours ago

    A new commit was made by Minh Le on the main #22916 branch :

    Updated sedan colliders
  • New commit from Minh

    12 hours ago

    A new commit was made by Minh Le on the main #22915 branch :

    Tweaked a bunch of 3rd person player animations
  • New commit from Alex W

    18 hours ago

    A new commit was made by Alex Webster on the main/vm_cleanup_new_arms #22913 branch :

    Sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
  • New commit from André

    18 hours ago

    A new commit was made by André Straubmeier on the main/weekend_branch_2 #22914 branch :

    Removed BoneFollower (eliminates client side GC + some processing overhead)
  • New commit from André

    20 hours ago

    A new commit was made by André Straubmeier on the main/weekend_branch_2 #22912 branch :

    Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
  • New commit from André

    20 hours ago

    A new commit was made by André Straubmeier on the main/weekend_branch_2 #22911 branch :

    Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
  • New commit from Pål

    20 hours ago

    A new commit was made by Pål Trefall on the main/ai_6 #22910 branch :

    More work on NPCs
  • New commit from Alex W

    21 hours ago

    A new commit was made by Alex Webster on the main/vm_cleanup_new_arms #22909 branch :

    Fixed arms clipping on m249 reload at max FOV
  • New commit from Pål

    22 hours ago

    A new commit was made by Pål Trefall on the main/ai_6 #22908 branch :

    More work on NPC navigation.
  • New commit from Pål

    22 hours ago

    A new commit was made by Pål Trefall on the main/ai_6 #22908 branch :

    More robust NPCs with relation to low resolution navigation meshes.
  • New commit from André

    23 hours ago

    A new commit was made by André Straubmeier on the main/weekend_branch_2 #22907 branch :

    Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
  • New commit from Pål

    24 hours ago

    A new commit was made by Pål Trefall on the main/ai_6 #22906 branch :

    Some npc navigation improvements.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22905 branch :

    Use checkbox rather than overlapbox when looking for player construction.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22905 branch :

    Less fidelity for lower priority navmesh grid cells.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22904 branch :

    Dynamic navmesh grid cell fidelity work.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22903 branch :

    Merged from main
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main #22902 branch :

    Work towards mixed navmesh grid cell fidelity.
  • Client update

    1 day ago

    A new client update has been released, it's build ID is 2137592.

  • Server update

    1 day ago

    A new server update has been released, it's build ID is 2137595.

  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22901 branch :

    Toggling grass shadows force-refreshes grass meshes
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22900 branch :

    Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22899 branch :

    Chair deploy fix
  • New commit from Matt

    1 day ago

    A new commit was made by Matt Isaac on the main/SkinUpdates #22898 branch :

    Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main #22897 branch :

    Nav_grid and ai_dormant on by default.
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22896 branch :

    Quicker sitting animations
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22896 branch :

    Skin approval
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22895 branch :

    Added graphics.grassShadows convar, disabled by default
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22895 branch :

    Added Grass Shadows toggle Graphics menu
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22895 branch :

    Fixed render texture size error when loading editor
  • New commit from Minh

    1 day ago

    A new commit was made by Minh Le on the main #22894 branch :

    Sedan collision model for interior
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22891 branch :

    VehicleMovement hits triggers
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main #22892 branch :

    Better adjustment to ground when on a navmesh link.
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main #22892 branch :

    Stop freezing when stuck on an invalid navmesh link.
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22890 branch :

    Fixed missing shadows in shadow quality < 2
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22890 branch :

    Fixed penumbra shadows not reset when switching quality
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22889 branch :

    Sitting in chair provides 100% comfort
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22886 branch :

    Error message typo fix ("Trying to to child" -> "Trying to parent to child")
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22885 branch :

    BasePlayer.MaxVelocity takes mount velocity into account
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22885 branch :

    Eye verification distance checks take BasePlayer.MaxVelocity into account
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22885 branch :

    Unified eye verification checks to eliminate duplicate code
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22883 branch :

    Improved navigation/steering WIP
  • New commit from Pål

    1 day ago

    A new commit was made by Pål Trefall on the main/ai_6 #22884 branch :

    Merged from main
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22880 branch :

    NRE Fix
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #22880 branch :

    Better exploit attempt logging
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22879 branch :

    Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22879 branch :

    Fixed penumbra shadows not clearing all overhead when shadow quality below 2
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22878 branch :

    Added grass material for grass spawns w/ lower shadow intensity
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22878 branch :

    Restored original overgrowth material to 1.0 shadow intensity
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22878 branch :

    Added Shadow Quality slider to Graphics menu
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22877 branch :

    EAC SDK update
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22876 branch :

    Fixed thrown weapons and arrows disappearing on impact when hitting entities
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22876 branch :

    Fixed checksum mismatch always clearing world cache on certain platforms
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22876 branch :

    Removed temporary savegame fix for staging servers
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22876 branch :

    Network++
  • New commit from Alex W

    1 day ago

    A new commit was made by Alex Webster on the main/vm_cleanup_new_arms #22875 branch :

    Bone club vm -fixed popping from throw cancel to idle
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22874 branch :

    Fixed issue with graphics settings and custom screen space shadows
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22872 branch :

    Slight refactor to deferred shadows to allow penumbra toggle
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22872 branch :

    Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22872 branch :

    Nuked unnecessary files
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22873 branch :

    Penumbra toggle on point and spot shadows
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22871 branch :

    EAC SDK update
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22870 branch :

    Save entity position relative to parent entity
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #22870 branch :

    Fixed invisible locks on server restart
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #22869 branch :

    Tweaked shadow distances
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22868 branch :

    Disabled blocker search early out in directional pcss due to artifacts
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22868 branch :

    Disabled penumbra shadow filter noise to help with flickering
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22867 branch :

    Re-added player y position smoothing
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22866 branch :

    Nre fix in NearMountPoint
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22866 branch :

    Sound NRE fix
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22865 branch :

    Protocol++
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22864 branch :

    Increased size of chair prevent building /deploy volume vertically
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main/mountables #22862 branch :

    Merge from main
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main #22863 branch :

    Merge into main
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22860 branch :

    Adjusted searchlight and heli light shadow radius
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22852 branch :

    Small tweak to directional penumbra, more softness at base
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22851 branch :

    Added penumbra shadows for sun/moon light (broke cascade blending)
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22850 branch :

    Cherry picked grass changes
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22849 branch :

    Re-enabled shadow intensity with new custom, alu only dither
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22849 branch :

    Added penumbra shadows for spot and point lights (toggle incoming)
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main #22849 branch :

    Changed material propery order and control for foliage shadow intensity
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/snow_biome_revamp #22845 branch :

    Fixed black shading spots on grass
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/snow_biome_revamp #22845 branch :

    Changed grass size to be more realistic
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/snow_biome_revamp #22845 branch :

    Material tweaks
  • New commit from Maurino

    2 days ago

    A new commit was made by Maurino Berry on the main/mountables/mergecollider #22844 branch :

    Merge in
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22841 branch :

    Merge from main
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22840 branch :

    Tests
  • New commit from Alex W

    3 days ago

    A new commit was made by Alex Webster on the main/vm_cleanup_new_arms #22839 branch :

    Updates to Bow VM
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #22838 branch :

    Adjusting spine blending values to look more natural when running
  • New commit from André

    3 days ago

    A new commit was made by André Straubmeier on the main #22837 branch :

    Entity parenting overhaul (this most likely breaks everything)
  • New commit from Alex W

    3 days ago

    A new commit was made by Alex Webster on the main/vm_cleanup_new_arms #22836 branch :

    Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22835 branch :

    Merge from main
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22834 branch :

    Fixed bug where turrets/helicopters would shoot like shotguns during low fps
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22834 branch :

    Fixed bug where turrets/helicopters would not obey timescale
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22834 branch :

    !mounts dictate player positions
  • New commit from Maurino

    3 days ago

    A new commit was made by Maurino Berry on the main/mountables #22834 branch :

    !fixed jittery issues when player is on a moving serverside mount
  • New commit from Maurino

    4 days ago

    A new commit was made by Maurino Berry on the main/mountables #22833 branch :

    Player eye offsets correct on mounts
  • New commit from Maurino

    4 days ago

    A new commit was made by Maurino Berry on the main/mountables #22833 branch :

    Aiming relative to mount