alpha0.0.18
Rust Monitor
78
Servers monitored
93 %
Average uptime
21.5 k
Players online

Latest events in a timeline

A timeline representation of the latest events in the Rust ecosystem

  • New commit from Damian

    2 hours ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19928 branch :

    Rocket factory interior / walkway greyboxes
  • New commit from André

    4 hours ago

    A new commit was made by André Straubmeier on the main #19927 branch :

    Fixed having accidentally enabled entity pooling on ceiling lights when adding it to furnaces
  • New commit from Diogo

    5 hours ago

    A new commit was made by Diogo Teixeira on the main #19926 branch :

    Smoother bloom in both LQ and HQ
  • New commit from Vincent

    6 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19925 branch :

    Backup/progress
  • New commit from André

    7 hours ago

    A new commit was made by André Straubmeier on the main #19924 branch :

    EntityFlag_Toggle is stripped from client / server if it shouldn't run there (reduces memory usage)
  • New commit from André

    8 hours ago

    A new commit was made by André Straubmeier on the main #19923 branch :

    Invoke optimizations
  • New commit from André

    10 hours ago

    A new commit was made by André Straubmeier on the main #19922 branch :

    Don't update invoke handler times on invokes that were added in the current frame
  • New commit from Damian

    10 hours ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19921 branch :

    Rocket factory building exterior greybox
  • New commit from André

    10 hours ago

    A new commit was made by André Straubmeier on the main #19920 branch :

    Invoke handler correctly supports actions that invoke themselves or other actions
  • New commit from Garry

    12 hours ago

    A new commit was made by Garry Newman on the prerelease #19919 branch :

    Rpc Fixes
  • New commit from Vincent

    12 hours ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19918 branch :

    Backup/progress
  • New commit from Garry

    12 hours ago

    A new commit was made by Garry Newman on the prerelease #19917 branch :

    Build log test
  • New commit from Diogo

    14 hours ago

    A new commit was made by Diogo Teixeira on the main #19916 branch :

    Enabled occlusion culling on dx9 and glcore
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #19915 branch :

    Fixed plant color scale not being applied
  • New commit from Maurino

    1 day ago

    A new commit was made by Maurino Berry on the main #19915 branch :

    Fixed plants not growing
  • New commit from Vincent

    1 day ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19914 branch :

    Backup/progress
  • New commit from Alex W

    1 day ago

    A new commit was made by Alex Webster on the main #19912 branch :

    Silencer world model lod updates
  • New commit from Alex W

    1 day ago

    A new commit was made by Alex Webster on the main #19911 branch :

    Small scope world model lod updates
  • New commit from Alex W

    1 day ago

    A new commit was made by Alex Webster on the main #19910 branch :

    Muzzlebrake world model lod updates
  • New commit from Damian

    1 day ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19909 branch :

    Rocket factory / offices exterior blockout
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #19908 branch :

    Invoke optimizations
  • New community update

    1 day ago

    A new Rust community update has been posted, it's the #129.

  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the prerelease #19907 branch :

    Fixed player preview (deferred LDR alpha)
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19906 branch :

    Load DebugSkin differently
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #19905 branch :

    Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save..
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19904 branch :

    More UI
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #19903 branch :

    Profiler sample around Protobuf.Entity.Deserialize
  • New commit from André

    1 day ago

    A new commit was made by André Straubmeier on the main #19902 branch :

    Group profiler by entity name in GroupDestroy
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19901 branch :

    UI Fixes
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main #19900 branch :

    Merged occluder optimizations
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19899 branch :

    Raster tolerance tweaks on a few occluder meshes
  • New commit from Garry

    1 day ago

    A new commit was made by Garry Newman on the prerelease #19898 branch :

    5.6.0f2
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19897 branch :

    Added building occluder set up scene
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19897 branch :

    Added more core occluders
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19897 branch :

    Simplified a few more building occluders
  • New commit from Diogo

    1 day ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19896 branch :

    Merge from main
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19895 branch :

    Rocket factory backup
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19894 branch :

    Switched to occluders material to match monuments
  • New commit from Diogo

    2 days ago

    A new commit was made by Diogo Teixeira on the main/culling-optimizations #19894 branch :

    Building core occluder meshes to double-sided single sheet
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19893 branch :

    Another ArgumentOutOfRangeException
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19892 branch :

    Rocket factory backup
  • New commit from Vincent

    2 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19891 branch :

    Backup/progress
  • New commit from Alex W

    2 days ago

    A new commit was made by Alex Webster on the main #19890 branch :

    Muzzleboost world model lod updates
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19889 branch :

    Profiler cleanup
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19888 branch :

    Stripped Mesh.MarkDynamic entirely because it's retarded
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19886 branch :

    Fixed rare ArgumentOutOfRangeException in InvokeHandler
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19885 branch :

    Sleep tweak fix attempts
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19884 branch :

    DoEffect warning spam editor only
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19883 branch :

    Reduced default animal populations
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19883 branch :

    Quick fixed menu UI until we determine that the canvas changes are on purpose
  • New commit from Alex W

    2 days ago

    A new commit was made by Alex Webster on the main #19882 branch :

    Lasersight world model lod updates
  • New commit from Alex W

    2 days ago

    A new commit was made by Alex Webster on the main #19881 branch :

    Holosight worldmodel lod updates
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19880 branch :

    Bundle decals properly
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main #19879 branch :

    Merge from invoke_handler
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/invoke_handler #19878 branch :

    Merge from main
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19877 branch :

    Updated old convars to use new attributes
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19877 branch :

    Added ServerUserVar (1:1 replaces [User])
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the prerelease #19877 branch :

    ServerVar is always ServerAdmin = true by default
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the main/prerelease-1 #255 branch :

    Updated old convars to use new attributes
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the main/prerelease-1 #255 branch :

    Added ServerUserVar (1:1 replaces [User])
  • New commit from Garry

    2 days ago

    A new commit was made by Garry Newman on the main/prerelease-1 #255 branch :

    ServerVar is always ServerAdmin = true by default
  • New commit from André

    2 days ago

    A new commit was made by André Straubmeier on the main/invoke_handler #19876 branch :

    Show invoke handler tasks with "perf 7"
  • New commit from Damian

    2 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19875 branch :

    Rocket facility site / roof buildings, doors, warehouse interior, windows
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19874 branch :

    Sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more ..
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19873 branch :

    Wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19872 branch :

    M92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19871 branch :

    Adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19870 branch :

    Ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty..
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19869 branch :

    Tweaked binocular 3rd person positioning
  • New commit from Minh

    3 days ago

    A new commit was made by Minh Le on the main #19868 branch :

    Added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better..
  • New commit from Peter

    4 days ago

    A new commit was made by Peter Agust on the main/hapis4 #19867 branch :

    Wip
  • New commit from Damian

    5 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19865 branch :

    Rocket factory site / warehouse greybox update
  • New commit from Minh

    5 days ago

    A new commit was made by Minh Le on the main #19864 branch :

    Reverted viewmodel FOV changes
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main #19863 branch :

    Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
  • New commit from André

    5 days ago

    A new commit was made by André Straubmeier on the main/invoke_handler #19862 branch :

    Invoke handler implementation
  • New commit from Damian

    5 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19861 branch :

    Portacabin decal fix
  • New commit from Damian

    5 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19860 branch :

    Rocket factory update / AC unit greyboxes
  • New commit from Vincent

    5 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19859 branch :

    Overgrowth dressing on new road segments
  • New commit from Vincent

    5 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19858 branch :

    LODs/COLs/Prefabs
  • Client update

    6 days ago

    A new client update has been released, it's build ID is 1711518.

  • New commit from Peter

    6 days ago

    A new commit was made by Peter Agust on the main/hapis4 #19857 branch :

    Spawns
  • New commit from André

    6 days ago

    A new commit was made by André Straubmeier on the main #19856 branch :

    No more Mesh.MarkDynamic (DX9 issue)
  • Client update

    6 days ago

    A new client update has been released, it's build ID is 1710865.

  • New devblog

    6 days ago

    A new Rust devblog has been posted, it's the #153.

  • New commit from Peter

    6 days ago

    A new commit was made by Peter Agust on the main/hapis4 #19855 branch :

    Terrain backup
  • Server update

    6 days ago

    A new server update has been released, it's build ID is 1710847.

  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19854 branch :

    Cooked pork icon is darker
  • New commit from André

    6 days ago

    A new commit was made by André Straubmeier on the main #19853 branch :

    Subtracting 19807
  • New commit from Vincent

    6 days ago

    A new commit was made by Vincent Mayeur on the main/dungeon_art_5 #19852 branch :

    Road blocks progress
  • New commit from Damian

    6 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19851 branch :

    Rocket factory site backup
  • New commit from André

    6 days ago

    A new commit was made by André Straubmeier on the main #19850 branch :

    More profiler samples for PlayerLoot
  • New commit from André

    6 days ago

    A new commit was made by André Straubmeier on the main #19850 branch :

    Only CancelInvoke when needed inside PlayerLoot
  • New commit from Damian

    6 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19849 branch :

    Rocket factory site backup
  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19848 branch :

    Flame turret can only be picked up when not triggered
  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19848 branch :

    Eoka cost lowered
  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19848 branch :

    Autoturrets can only be picked up when off (and authorized)
  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19848 branch :

    Fixed candle hat default contents
  • New commit from Maurino

    6 days ago

    A new commit was made by Maurino Berry on the main #19848 branch :

    Fixed lantern pickup rules
  • New commit from Garry

    6 days ago

    A new commit was made by Garry Newman on the main #19847 branch :

    Skins are no longer marketable while they're in the item store
  • New commit from Damian

    6 days ago

    A new commit was made by Damian Lazarski on the main/dungeon_art_5 #19846 branch :

    Rocket factory site pipe network and cover